rendering decals? Created 19 years ago2004-07-02 08:00:53 UTC by RacerX RacerX

Created 19 years ago2004-07-02 08:00:53 UTC by RacerX RacerX

Posted 19 years ago2004-07-02 08:00:53 UTC Post #38230
is it possible to have an env_render display info_decals?

i tried to use the render to target blast decals after an explosion, but it didn't work. the decal textures had a "{" in front of them and were not blue. i used the tut at this site for setting the decals up and they show up in hammer, not in the game. (the texture i used was "{scorch2")

if using the render with decals is not possible, or there's an easier way to do it, how can i make blast marks appear after a triggered explosion?
Posted 19 years ago2004-07-02 08:01:40 UTC Post #38232
all you need to do is make an info decal, and trigger it when you need it.
Posted 19 years ago2004-07-02 08:19:51 UTC Post #38235
thats easy. will it eventually dissapear on its own, or do i trigger it again to make it dissapear?
Posted 19 years ago2004-07-02 09:52:56 UTC Post #38239
Trigger it again!
Posted 19 years ago2004-07-02 12:02:11 UTC Post #38272
thanks :)
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