map crashes hl as it's loading Created 19 years ago2004-07-03 15:58:15 UTC by RacerX RacerX

Created 19 years ago2004-07-03 15:58:15 UTC by RacerX RacerX

Posted 19 years ago2004-07-03 15:58:15 UTC Post #38539
help please:

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:zhlt253-17hlcsg.exe -wadinclude wildwest_shootout.wad -chart "C:Program FilesValve Hammer Editormapswest.map"
Entering C:Program FilesValve Hammer Editormapswest.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[wildwest_shootout.wad]

106 brushes (totalling 585 sides) discarded from clipping hulls
CreateBrush:
(21.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.42 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 0/400 0/25600 ( 0.0%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced

Total BSP file data space used: 727800 bytes

Using Wadfile: sierrahalf-lifetfctfc2.wad
  • Contains 9 used textures, 13.24 percent of map (395 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 5 used textures, 7.35 percent of map (279 textures in wad)
Using Wadfile: sierrahalf-lifetfcdecals.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 18 used textures, 26.47 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: zhlt253-17zhlt.wad
  • Contains 1 used texture, 1.47 percent of map (3 textures in wad)
Including Wadfile: sierrahalf-lifevalvewildwest_shootout.wad
  • Warning: Larger than expected texture (348972 bytes): 'CNCRTGREYPNLMEA'
  • Warning: Larger than expected texture (240172 bytes): 'SHEALTHPAD'
  • Warning: Larger than expected texture (240172 bytes): 'SHEALTHPADBASE'
  • Warning: Larger than expected texture (348972 bytes): 'TILEDETAILCORNE'
  • Contains 35 used textures, 51.47 percent of map (1461 textures in wad)
Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 1.87 mb (of 4.00 mb MAX)
29.80 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:zhlt253-17hlbsp.exe -chart "C:Program FilesValve Hammer Editormapswest.map"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesValve Hammer Editormapswest.prt'

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced

Total BSP file data space used: 3224726 bytes

13.36 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:zhlt253-17hlvis.exe -full -chart "C:Program FilesValve Hammer Editormapswest.map"
1968 portalleafs
7375 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

BasePortalVis:
(22.02 seconds)
LeafThread:
(8427.64 seconds)
average leafs visible: 445
g_visdatasize:232487 compressed from 484128

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 0/4194304 ( 0.0%)
visdata [variable] 232487/2097152 (11.1%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced

Total BSP file data space used: 3457213 bytes

8450.06 seconds elapsed [2h 20m 50s]

--- END hlvis ---

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:zhlt253-17hlrad.exe -extra -bounce 3 -chart "C:Program FilesValve Hammer Editormapswest.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 3 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:zhlt253-17lights.rad']
[59 texlights parsed from 'C:zhlt253-17lights.rad']

8426 faces
Create Patches : 41193 base patches
1988 opaque faces
539852 square feet [77738808.00 square inches]
18 direct lights

BuildFacelights:
(831.61 seconds)
visibility matrix : 101.1 megs
BuildVisLeafs:
(2563.98 seconds)
MakeScales:
(109.31 seconds)
SwapTransfers:
FindTransferOffsetPatchnum returned -1 looking for patch 25558 in patch 9704's transfer lists
FindTransferOffsetPatchnum returned -1 looking for patch 30746 in patch 9382's transfer lists
(13.34 seconds)
Transfer Lists : 20586202 : 20.59M transfers
Indices : 16216076 : 15.46M bytes
Data : 82344808 : 78.53M bytes
GatherLight:
(3.06 seconds)
GatherLight:
(4.36 seconds)
GatherLight:
(4.50 seconds)
FinalLightFace:
(5.92 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 339/400 21696/25600 (84.8%)
planes 30758/32767 615160/655340 (93.9%)
vertexes 12604/65535 151248/786420 (19.2%)
nodes 7222/32767 173328/786408 (22.0%)
texinfos 2816/32767 112640/1310680 ( 8.6%)
faces 8426/65535 168520/1310700 (12.9%)
clipnodes 31285/32767 250280/262136 (95.5%)
leaves 5418/8192 151704/229376 (66.1%)
marksurfaces 13186/65535 26372/131070 (20.1%)
surfedges 37074/512000 148296/2048000 ( 7.2%)
edges 21947/256000 87788/1024000 ( 8.6%)
texdata [variable] 1242052/4194304 (29.6%)
lightdata [variable] 2013456/4194304 (48.0%)
visdata [variable] 232487/2097152 (11.1%)
entdata [variable] 75642/524288 (14.4%)
68 textures referenced

Total BSP file data space used: 5470669 bytes

3542.52 seconds elapsed [59m 2s]

--- END hlrad ---

note that the following errors did not show up when the problem first arose. they only showed up in this compile so i doubt they are the cause:

FindTransferOffsetPatchnum returned -1 looking for patch 25558 in patch 9704's transfer lists
FindTransferOffsetPatchnum returned -1 looking for patch 30746 in patch 9382's transfer list

does anyone see anything that hints at why my map crashes tfc?

thanks

p.s. see also my post in general help about aaa textue showing up.
Posted 19 years ago2004-07-03 16:24:10 UTC Post #38547
You are using too many WAD's.

Go into the configuration of TFC in Worldcraft and get rid of some WADs you don't need to use. IF you need them all, there is a tutorial on how to make your own textures and put them into the game. You can read it and figure out how to combine WADs.
Posted 19 years ago2004-07-03 16:32:52 UTC Post #38549
yeah, i combined a bunch of textures into wildwest_shootout.wad. the thing is, the maps been compiling and running fine with all the wads, but only recently has started crashing hl.
Posted 19 years ago2004-07-03 16:47:55 UTC Post #38550
Well some changes you made 'recently' must've caused this.
Try to think of all the changes, even if it might be hard.
Posted 19 years ago2004-07-03 16:50:33 UTC Post #38551
yeah, i figure it was one of the many recent additions i made, but i had hoped someone might be able to narrow it down for my by hinting at what could cause this. :( x 100
Posted 19 years ago2004-07-03 16:52:19 UTC Post #38552
Did you do a full compile?
Posted 19 years ago2004-07-03 17:14:32 UTC Post #38553
try using repair in hl
Posted 19 years ago2004-07-03 17:18:25 UTC Post #38554
hazardous, yes

pepper, whats that?

i also noticed that it only crashes if i play in direct 3d, not open gl or software mode, if that makes a difference. also, it does not crash in any video mode if i compile without vis and rad.
Posted 19 years ago2004-07-03 22:47:44 UTC Post #38597
Play in Open GL then!
AJ AJGlorious Overlord
Posted 19 years ago2004-07-04 02:14:22 UTC Post #38617
This usually means that render modes are messing up in certain graphics settings. I read that somewhere, maybe the VERC or here.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-07-04 07:27:03 UTC Post #38669
could a huge func_water be causing my map to crash? it was one of the recent additions i made to the map before this problem arose.
Posted 19 years ago2004-07-04 08:07:41 UTC Post #38680
Quite possibly. Water is very buggy.
Seventh-Monkey Seventh-MonkeyPretty nifty
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