Compile Texture Error Created 19 years ago2004-07-13 22:50:22 UTC by RabidMonkey RabidMonkey

Created 19 years ago2004-07-13 22:50:22 UTC by RabidMonkey RabidMonkey

Posted 19 years ago2004-07-13 22:50:22 UTC Post #41165
When I go to compile, I get this in my compile log:

hlcsg: Error: Could not open wad file half-lifevalvexeno.wad

hlcsg: Error: Could not open wad file half-lifevalvecustom.wad

hlcsg: Error: Could not open wad file half-lifevalvedecals.wad

hlcsg: Error: Could not open wad file half-lifevalvehalflife.wad

hlcsg: Error: Could not open wad file half-lifevalveliquids.wad

Now this only started to occur after I subst'ed some folders, but I have no idea where to specify where to look for WADs. They show in the editor alright, but the Compile doesn't think they exist. Anyone know why the tools decide to look in half-life and not G:half-life where the WADs are, and where I can change the location for the tools to look?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-07-13 23:03:04 UTC Post #41168
How did you move them? Did you reinstall them to another directory?
AJ AJGlorious Overlord
Posted 19 years ago2004-07-13 23:34:52 UTC Post #41179
...nevermind, reinstalling Batch Compiler and re-setting all the options fixed it. O_o.
RabidMonkey RabidMonkeymapmapmapfapmap
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