Velocity too ow on func_pushable Created 20 years ago2004-07-24 15:14:18 UTC by leong2 leong2

Created 20 years ago2004-07-24 15:14:18 UTC by leong2 leong2

Posted 20 years ago2004-07-24 15:14:18 UTC Post #44387
the quote from tommy's:
velocity too low on func_pushable
This means that this func_pushable(s) isare falling infinitely through space. This can occur when you place the func_pushable sumberged in water, place it on an unclipped skybrush or somehow shoot an entity or model atthrough a skybrush.
"place it on an unclipped skybrush"
what is that supposed to mean?
Posted 20 years ago2004-07-24 15:14:56 UTC Post #44388
ow, and my pushables are indeed floating in the water.
Posted 20 years ago2004-07-24 15:16:03 UTC Post #44389
Skybox(or skybrush, you get the idea) that doesnt stop you :o
Posted 20 years ago2004-07-24 15:25:47 UTC Post #44391
I apologize for my dumbness, but i still don't get it...

where am I supposed to put that skybrush? i can hardly put a skybrush in the middle of my level... :
Posted 20 years ago2004-07-24 15:34:32 UTC Post #44393
This can occur when you place the func_pushable sumberged in water, place it on an unclipped skybrush or somehow shoot an entity or model atthrough a skybrush.
You're not supposed to put it onto a skybrush. Putting it onto a skybrush which is not clipped (not solid) can cause this error.
Posted 20 years ago2004-07-24 15:43:07 UTC Post #44395
:zonked:
and i thought i could read....

but... does anyone know what to do about it then? because I couldn't find a solution at tommy's.
Posted 20 years ago2004-07-24 15:46:44 UTC Post #44397
Well, is there a real problem, or is the message the only thing?
Posted 20 years ago2004-07-24 15:53:16 UTC Post #44398
Well, the pushables gain incredible speed if i hold down my use button and move in any direction. The player also gets dragged along, resulting in strange acrobatics if you "launch" yourself over a slope...
Posted 20 years ago2004-07-25 08:05:45 UTC Post #44665
Wich is something I've experienced too in a few occassions. I guess func_pushable's are jus acting a bit strange now and then. I've found them to be best useable on only flat surfaces.

As for sky brushes, they are automatically clipped when you use ZHLT. The old compile tools didn't clip skybrushes, so they acted as water when you were inside them. It's actually possible to drown in them then...
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