Disappearing faces in software mode Created 20 years ago2004-07-28 20:23:21 UTC by ciencias ciencias

Created 20 years ago2004-07-28 20:23:21 UTC by ciencias ciencias

Posted 20 years ago2004-07-28 20:23:21 UTC Post #46151
Hi,

First I thought this was a very common problem to anyone, but I couldn?t find it in other posts. OK.

The problem is that some faces or part of them disappear while walking through the map at runtime. It seems to happen when I look to the most complex objects, because when I look elsewhere things turn normally.

If you need more information about the problem please let me know.
Posted 20 years ago2004-07-28 20:29:30 UTC Post #46156
change your video settings to open gl.
Posted 20 years ago2004-07-28 20:34:27 UTC Post #46159
What if my video card does'nt support it?
Is it another way to solve it using 'software'?
Is this normal for every one using 'software'?
Posted 20 years ago2004-07-28 20:41:10 UTC Post #46162
OK, thank you, I was wrong about it didn't support it.
When I tried I did it with the 3DFX mini driver and it seems that one was'nt supported.

With OpenGL the problem is solved.

Thank you again.
Posted 20 years ago2004-07-28 20:43:11 UTC Post #46163
(1) Try direct 3d?
(2) No
(3) Yes. Only 800 faces get drawn at any one time with software mode. When theres more than that the engine stops drawing them.
Posted 20 years ago2004-07-29 00:27:29 UTC Post #46209
besides your probhelm over laaping walls almost parralel or parralel will case a flickering between the 2 textures
Posted 20 years ago2004-07-29 04:15:18 UTC Post #46269
Direct3D is inferior to OpenGL for Half-Life. There is no way to fix short surfaces in Software, and if you mind remotely, go buy a 3D accelerated graphics card for a tenner from your local PC shop.

Walls that are very close together will be rendered as if they inhabited the same plane from a distance, hence the nasty Venician Blinds effect you sometimes get with textures cutting across each other.
Seventh-Monkey Seventh-MonkeyPretty nifty
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