ending a svencoop lvl Created 20 years ago2004-08-04 19:41:30 UTC by toonton toonton

Created 20 years ago2004-08-04 19:41:30 UTC by toonton toonton

Posted 20 years ago2004-08-04 19:41:30 UTC Post #47953
ok this might sound like a n00bish question, but i want it so that when u kill ALL the enemys in a room a tele thing (don't wory about that) opens.

oh and also i need to know what entity i use to end the lvl, i know its not endsection, cuz it sends me to the main menu, plus i read the entity page :) (see 12 yr olds read too) i apreciat all your help from the past (yes im 12 you crazy person) oh and

ps: all this time i been PLAYING sc maps then making them
Posted 20 years ago2004-08-04 20:57:56 UTC Post #47979
please guys i really need help, atleast awnser the second question!
Posted 20 years ago2004-08-04 21:05:37 UTC Post #47980
okay, this is how you end a level (with TEXT!!)

-first setup a entity called: env_fade. set it's duration properties (if it's the end of your level about 100.)
-next put a trigger once where you want the end to be.
-in it's properties, put it's target as the name of your env_fade.
That's the fade part down.
     TEXT:
okay, so heres how to make text without using the titles.txt and to put in the map when your level is fading.

-put a trigger_once a little bit passed the env_fade trigger_once.
-just leave it there for later.
-put a game_text in your map
-set it's name to whatever you want,
-and in the text field set the text. like 'END' or something.
-Next, set it's color to whatever you want.
-in the trigger_once's target field put the name of your game_text.
There ya go.
Posted 20 years ago2004-08-04 22:35:42 UTC Post #47989
yeah but its a SVENCOOP MAP!!!
Posted 20 years ago2004-08-04 22:36:26 UTC Post #47990
i apreciat your help though :) oh and by the way u can use the multi_source for the text part, thats what its there for :D
Posted 20 years ago2004-08-04 22:39:04 UTC Post #47991
Well if you want your SC map to have an ending, just make the object you use/objective area trigger the env_fade. Rather simple.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-08-05 13:40:08 UTC Post #48135
really? hmmmmmm...
Posted 20 years ago2004-08-05 14:11:17 UTC Post #48138
nope not really, i just did my fade, all it did was fade, there was no thingy where it showed every1s stats, then went to new lvl.... how do u do that?
Posted 20 years ago2004-08-05 16:02:57 UTC Post #48165
c'mon ppl i really need help!
Posted 20 years ago2004-08-05 16:57:11 UTC Post #48175
nvm i found out i needed game_end, thx anyways... eh...
Posted 20 years ago2004-08-05 19:35:48 UTC Post #48220
Lol, game_end such a contradictory name ^^
Posted 20 years ago2004-08-05 20:47:09 UTC Post #48265
If you have a "End Point" or something that once completed is done the game ends you well need to have it set to a multi_manager (or this url) that has your env_fade, game_text, and game_end. The game_end (or this url) well tell the server the game is over and it should show the scores and the screen would be blacked out from your env_fade.
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