Inspired by HL2's E3 demo. I have decided to make some traps in regular half-life. I've made a breakable plank of wood with a barrel on it. The barrel is a train. When the wood breaks, the train triggers and it looks like it falls. When the train reaches the floor, it triggers an evo_explosion.
Everything is fine except that an exploded barrel shouldnt still be there...
Is there a way to make the barrel breakable? So that when the explosion occurs it breaks, like it should?