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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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TWHL Tower 2
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Credits
Created
20 years ago
2003-11-17 05:15:08 UTC
by
AJ
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2003-11-17 05:15:08 UTC
by
AJ
AJ
Posted
20 years ago
2003-11-17 05:15:08 UTC
Post #4932
How do I put credits into the begining of the game?
AJ
Glorious Overlord
AJ
Posted
20 years ago
2003-11-17 05:16:55 UTC
Post #4933
Because i gotta give credit to everyone who helped me on my assignment
AJ
Glorious Overlord
Steinin
Posted
20 years ago
2003-11-17 07:55:29 UTC
Post #4944
There's a small script in the valve folder that contains these. I'll check it out.
Steinin
ZombieLoffe
Posted
20 years ago
2003-11-17 12:45:58 UTC
Post #4959
Just put game_text's and trigger them with a multi_manager.
Pissing easy i say-
ZombieLoffe
Steinin
Posted
20 years ago
2003-11-17 14:40:30 UTC
Post #4979
That makes a lot of timed game_texts, Loffe. BTW It's all in titles.txt.
Steinin
ZombieLoffe
Posted
20 years ago
2003-11-17 15:42:55 UTC
Post #4981
well, hard work: good woork
ZombieLoffe
AJ
Posted
20 years ago
2003-11-18 01:00:30 UTC
Post #4997
WTF??? May seem pissing easy but this is my first map remember. Please give us a mini tut thnx
AJ
Glorious Overlord
Seventh-Monkey
Posted
20 years ago
2003-11-18 03:21:27 UTC
Post #4998
1. Make a game_text (point-based). Call it txtCredits or something.
2. Trigger it
(3. Play around with the txt's settings)
(4. Read the
Multimanager
tutorial)
Seventh-Monkey
Pretty nifty
Steinin
Posted
20 years ago
2003-11-18 04:41:32 UTC
Post #5001
But how did they do it in the original HL? They used titles.txt but how do you activate it?
Steinin
AJ
Posted
20 years ago
2003-11-18 07:39:21 UTC
Post #5004
Yeah i can do that thnks!
AJ
Glorious Overlord
kol
Posted
20 years ago
2003-11-18 09:19:58 UTC
Post #5008
titles.txt is referenced through env_message
kol
ministeve
Posted
20 years ago
2003-11-19 14:02:54 UTC
Post #5108
by the way, if i cant swear he cant iether. ?_?
ministeve
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