stupid splash screen Created 20 years ago2004-08-11 17:46:33 UTC by Habboi Habboi

Created 20 years ago2004-08-11 17:46:33 UTC by Habboi Habboi

Posted 20 years ago2004-08-11 17:46:33 UTC Post #50230
ive had a little practice with mapping now and i decided what better way to test my knowledgeby making a mod called 'Half-Life Second Chance' anywhoo i followed the tutorials on how to set up a mod and made my own splash screen. I called it loading.bmp and put it in my gfx/shell folder which is the folder the tutorial said to put it in so i ran my mod through steam as usual and opened half life second chance but it still displayed the splash screen of Gordon. I tried putting the image in different folders and thought that it must be the liblist.gab thing cause it says game
"Half-Life Second Chance"
startmap "modlevel1"
trainmap "t0a0"
mpentity "info_player_deathmatch"
gamedll "dllshl.dll"
gamedll_linux "dlls/hl_i386.so"

it contains the hl in it so it must be using the half life folders etc and using the original half life splash screen so im kind of stuck i looked through forums hundred times and tuts and read like every forumn topic on the whole site but nada so please kind hearted people (help me) (and this is the longest thread i have ever wrote)
:)
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-08-11 19:37:29 UTC Post #50249
I think the bmp should be called splash.bmp not loading.bmp. I don't use steam, so I'm not sure.
Posted 20 years ago2004-08-12 12:35:02 UTC Post #50422
It's done differently in Steam. Use GCFScape, open half-life.gcf and examine the images in valveresourcesbackground.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-08-12 13:52:19 UTC Post #50434
Put the files in secondchancedirectoryresourcesbackground, following the format of the images in the GCF.
Seventh-Monkey Seventh-MonkeyPretty nifty
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