Posted 20 years ago2004-08-11 01:46:52 UTCPost #49995
u can makge a cloud SCROLL texture, and put it over anything u want foggy. then u change it to entity (func_wall) change it to solid, and put a low value
Posted 20 years ago2004-08-12 18:04:18 UTCPost #50482
Just in case you're familiar with the fog effect that DirectX and OpenGL are capable of, the hl engine doesn't support parameterized fog, according to the documentation. It's pretty expensive, r_speed-wise.