Mod Storyline Created 20 years ago2003-11-22 15:54:57 UTC by Seventh-Monkey Seventh-Monkey

Created 20 years ago2003-11-22 15:54:57 UTC by Seventh-Monkey Seventh-Monkey

Posted 20 years ago2003-11-22 15:54:57 UTC Post #5356
Okay, now, let's discuss the storyline. I like the mech-guy idea meself (then, it was my idea kinda). You know, being the guy behind the scenes...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-22 19:21:58 UTC Post #5403
i'm thinking of a sort of aliens scenario, obviously with differences, but a deep space setting would give lots of scope for different plots
Posted 20 years ago2003-11-22 19:59:52 UTC Post #5406
almost like your avatar then? ;)
Well, storyline, i dont know... You get a mission from G-man to do something? Or that might be alittle un-original...
Posted 20 years ago2003-11-22 21:25:22 UTC Post #5410
Im thinking about it being set in a desert where these this secret underground complex and it has as big machine that connects to other dimensions and it goes wrong and everyone dies but you and you have to escape and its called black mesa
Posted 20 years ago2003-11-22 21:30:32 UTC Post #5411
dimensions eh? gives me an idea... how about working in a place where ur experimenting withdimensions and an explosion throws u in2 alternate universes. some like ours, some completely different. it would b quite interestin 2 c what we could come up with.
Posted 20 years ago2003-11-23 04:13:45 UTC Post #5423
That's a very original idea Jobabob. It reminds me a little of something, though. Shall we not have any rock-jumping maps (Xen)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 06:15:12 UTC Post #5432
How did you know what I was gonna call the aliens homeworld??
Posted 20 years ago2003-11-23 07:02:55 UTC Post #5433
Wow! Must be a lucky guess!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 08:31:55 UTC Post #5435
i HATE rock jumping!
Posted 20 years ago2003-11-23 08:52:26 UTC Post #5437
Everyone did. No comments jobabob or anyone else who wants to be difficult, capeesh.

Here're some possible environments:

Barren places:
- Forest
- Ice
- Mountainous
- "Dark"
Industrial places:
- Deserted town, from earlier age?
- Fifties-style military, like 'Mesa itself
- Very very high-tech (lots of purple lighting? :) )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 09:28:53 UTC Post #5439
i like the sound of "dark"! also forest or ice would b cool but ive seriously had enough of mountain (redemption). what we should have is an hq w/ garage, info, ect ect.
Posted 20 years ago2003-11-23 09:47:58 UTC Post #5440
We should have it in: Forests, Icy areas, prob'ly not mountains, maybe dark, not deserted towns, maybe military, MAYBE high tech, but prob'ly not. Mountains is ok. Something military would be good, like geussetelli's imports and exports in redemption. But hl is severely lacking in icy stuff, so that would be good, as would forest. Plot? Hmmm. I dunno. I'll leave that to you guys for now.
Posted 20 years ago2003-11-23 09:48:02 UTC Post #5441
Only thing is that natural environments are, well, hard! We don't want to bar new-ish people!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 09:53:57 UTC Post #5442
yeah, but even noobs can do sumtin. its not all mappin yknow.
Posted 20 years ago2003-11-23 10:02:00 UTC Post #5444
how about something or other that places you on earth well into the future, and everything's gone pear shaped, all very post apocalyptic with deserted towns and military bases etc. (no city 17 though :lol: )
Especially if you ended up travelling to different regions of the globe.
Arctic base could be an interesting thought there....
Posted 20 years ago2003-11-23 10:46:00 UTC Post #5453
Don't worry, I was kidding! According to the Nostalgia Project that's what the first incarnation of HL was like :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 12:18:39 UTC Post #5454
i like the arctic base setting. but we might b breachin on the copyright of "the thing". ;)
Posted 20 years ago2003-11-23 12:27:55 UTC Post #5456
We don't want to bar new-ish people!
Already did with Spirit :lol: :cool:
Posted 20 years ago2003-11-23 12:41:02 UTC Post #5457
No we haven't - so they don't use it. What's the problem? People who have ocassion to do and know how can.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 14:41:10 UTC Post #5461
Anyone thought of jungles?
Vietnam-heart-of-evil style?
+ Purple lighting = the best, and light green
Posted 20 years ago2003-11-23 14:49:14 UTC Post #5464
Anyone thought of jungles?
Vietnam-heart-of-evil style?
Exactly. A copy of Heart ;)

Forest? Jungle? Wood? What am I, an ecologist? Tree-y place.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 14:55:06 UTC Post #5466
I thought zombie hates heart of evil :zonked:
he completely ripped it in "which mods do you like and why"
Posted 20 years ago2003-11-23 15:36:02 UTC Post #5469
were going off topic
Posted 20 years ago2003-11-23 15:39:25 UTC Post #5470
Yeah i do, it was a good concept, but it could have been done so much better.
OK screw the heartofevil style, just jungle.
Posted 20 years ago2003-11-23 17:06:51 UTC Post #5477
So, people like trees? Could be rather different. Maybe a small island?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-23 17:24:28 UTC Post #5480
yeah a trpoical island! like that level on 007 nightfire. a trop island with a sort of military base thing.
Posted 20 years ago2003-11-23 18:10:46 UTC Post #5483
good idea...
And some big monsters living in a cave on the other side of the island?
lol too many adventure movies...
Islan: good idea
Posted 20 years ago2003-11-23 20:07:44 UTC Post #5486
Here're some possible environments:

Barren places:
  • Woodland
  • Fire
  • Fenland
  • "Light"
Industrial places:
  • Well populated town, in futuristic age?
  • Sixties style-hippies, like 'woodstock itself
  • Very very retro (LOTS OF PURPLE LIGHTING!!)
Posted 20 years ago2003-11-23 22:30:23 UTC Post #5488
I had this idea for doing something myself... It was something like this:

The player (Gordon, for me) is sent for a sample of some biological stuff to a little lab outside the city, surrounded by forests and a river that goes into the city... As he is reaching for it, armed forces take out the lab and looking for the sample themselves, taking it somewhere in large trucks (in their way they have killed much scientists, of course). The player has to get out the lab avoiding contact with armed forces (as he ain?t armed at first) until he finally comes out to see the trucks heading to the city.
Armed and dangerous :P, the player gets a jeep (maybe with some Barney) and chases the trucks (little scripting). While the vehicles are racing, a struggle takes place (func_conveyor) where the player is able to assault the truck and steal the sample (as soon as the player leaves the jeep it?s destroyed)... The whole convoy is destroyed by accident and a hurt player must get through the forest and river to the city while the armed forces look for him. Once he gets to the city he must take the sample to a scientist in an appointed building but the city is being attacked by... Aliens!!!. Of course, armed forces are also fighting there...
Well, the player takes the sample as he can and the he gets instructions to take it to a manor in the oldest part of the city, where a secret lab is, in order to stop the alien thing. The player crosses the city, gets to the manor and well... It keeps on going but basically he stops the invasion and has to scape the place...
Boring?.
Posted 20 years ago2003-11-24 03:12:59 UTC Post #5492
Sounds pretty good, actually :)
Bits might be a little tricky to map, but ah well :/
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-24 07:59:58 UTC Post #5499
Why not: Winter scandinavia style. It's pretty dark here this time of year.
Posted 20 years ago2003-11-24 09:35:45 UTC Post #5503
Yeah, that was the thing, a dark environment with dusk and night and that old part of the city done the European style, like those cities you can see in Germany... An old manor with some floors (as my mini mod you should download and try :P), several maps for the city parts...
Posted 20 years ago2003-11-24 09:57:41 UTC Post #5504
Maybe not a tropical island. That bit in nightfire was OK, but not brilliant. I think a military base is the forest/jungle with some ice sections in the mod would be good. I got those ideas from goldeneye, but anyway...
Posted 20 years ago2003-11-24 09:57:51 UTC Post #5505
hmmm this project sounds interesting :D
Posted 20 years ago2003-11-24 11:42:23 UTC Post #5509
We could do two things:
1- Set some major projects and vote for them, for example, candidates could be Vassy?s idea, Steinin?s one, High_voltage one, mine?s one :P... And then vote for them.
2-Do an exposition of all ideas and then taking the best from any of them. An example could be that my thing took place in a tropical island but instead of getting away by jeep the player does it by boat where the alien thing is taking place. The boat leads the player to Scandinavia where he must get to some north-european city where some other things take place.
Posted 20 years ago2003-11-24 13:00:07 UTC Post #5517
from a tropical island to scandinavia?? humm....
Ah well, i likes marlboro's but itll be tricky making the jeep chase part...
Posted 20 years ago2003-11-24 13:49:54 UTC Post #5529
yes some interesting ideas for the countruy there Marlborometal ;)
Posted 20 years ago2003-11-24 14:10:13 UTC Post #5533
Won?t be that hard... Make a great room and place a func_conveyor in the floor so it seems that we?re moving... Then you can make the jeeps and trailers follow path corners or leave them as they are so you can make other things with them like doors and glass and so on. When the player is spawned, if you place enough func_conveyors (in walls too) it will give the moving feeling. Place some ambient_generics and we?re done.
Posted 20 years ago2003-11-24 14:16:01 UTC Post #5534
ah but when its coverted to apirit the glass and doors move with the trucks.
Posted 20 years ago2003-11-24 14:46:42 UTC Post #5538
I really like the scandinavia thing, but how's about a speeding train episode connecting to the city? (without ripping off soldier of fortune) Like in that CS map highspeed but with our own elements bunged in. Presumably it wouldn't be too hard to include a white/snowy fog effect? Very atmospheric....
and of course it could culminate in a monstrous crash.
Posted 20 years ago2003-11-24 14:52:32 UTC Post #5539
vote for them
Uh, yeah, kinda difficult on the site, unless someone arranges an e-mail vote or something? atom's not on much, remember :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-24 15:14:33 UTC Post #5542
we could have another poll.
Posted 20 years ago2003-11-24 15:24:51 UTC Post #5543
atom's not on much, remember
Uh, who exactly is gunna set it up, then? :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-24 16:44:41 UTC Post #5553
Andy

Umm, thanks Kol.. Thanks a heap
Posted 20 years ago2003-11-24 18:33:06 UTC Post #5559
good point
Posted 20 years ago2003-11-24 19:15:29 UTC Post #5561
Hmmm... I like that High Voltage Idea :)... If we are able to set up what?s exacly to happen and how we?d just have to team up and set the weapon, monster and difficult thing. Grouping in teams or cells we could connect one map to the other just by making the end of the map first and submitting it.
Posted 20 years ago2003-11-24 19:53:11 UTC Post #5562
what about two dimensions earth and another what are merging becuase of a kafuffle with a machine?, that way you can make it like having human villages or cities, in an alien surrounding and vice versa
Posted 20 years ago2003-11-24 21:13:50 UTC Post #5564
Personally Hate Xen but it?s a good idea :).
Posted 20 years ago2003-11-25 03:46:23 UTC Post #5569
No rocks. It's been admitted by Gabe himself that everyone hated Xen :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-25 05:33:45 UTC Post #5573
lol, I was ok with xen, i think i'm the only one though
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