blue line Created 19 years ago2004-08-28 00:08:10 UTC by Flaming_Death Flaming_Death

Created 19 years ago2004-08-28 00:08:10 UTC by Flaming_Death Flaming_Death

Posted 19 years ago2004-08-28 00:08:10 UTC Post #54696
when i create a brush with the texture grass1 i get a blue outline oround the grass.How do i get rid of it?
Posted 19 years ago2004-08-28 00:12:00 UTC Post #54697
If it's just a small 1 or 2 pixel line, its the texture's fault and not yours. It happens on all usages of that texture, even in the VALVe maps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-28 00:17:04 UTC Post #54698
is there a way i can make it seethrough because when i put it in my map the blue turns to black and it realy makes it look like crap!
Posted 19 years ago2004-08-28 00:20:43 UTC Post #54699
do this method

right click on it choose tie to entitie, choose func_illusionary

in rendermode choose "SOLID"
render FX Amount choose "255"

in game the blueness will be gone :)
Posted 19 years ago2004-08-28 00:22:18 UTC Post #54701
cool thx
Posted 19 years ago2004-08-28 01:29:42 UTC Post #54707
1 unit brush grass is alright, though that texture is a bit b0rked and shows that blu line up-close. Since they don't split faces within the world (ground) it doesn't sound like too much of an issue related to speeds.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-08-28 08:19:36 UTC Post #54744
just do what flaoter said, but use a func_wall
Posted 19 years ago2004-08-28 14:06:17 UTC Post #54853
when i use a func_wall the blue turns into a black now
Posted 19 years ago2004-08-28 14:39:30 UTC Post #54857
rendermode solid, renderfx 255
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