My RAD keeps crashing, plz help. Created 19 years ago2004-08-29 11:20:31 UTC by Slasher_101 Slasher_101

Created 19 years ago2004-08-29 11:20:31 UTC by Slasher_101 Slasher_101

Posted 19 years ago2004-08-29 11:20:31 UTC Post #55052
When I compile my maps, it goes fine until it gets to the "(hl)RAD" part.

It does it's stuff until 'swap transfers', and then it just stops responding.

But it only happens in most of the maps, only a few maps, (empty boxes) get past 'swap transfers' ang go on, to playing in the empty box.
Posted 19 years ago2004-08-29 11:23:45 UTC Post #55053
try getting nem's batch compiler
Posted 19 years ago2004-08-29 13:21:03 UTC Post #55067
Sometimes the Rad step looks like it has stopped responding, but it is actually just taking a long time to do its thing. If your PC is low on memory it can take an unbelievably long time. When the compiler runs out of available RAM, it starts swapping pages to the hard drive which is extremely slow. On my old low-end PC, I've seen some compiles take 8 hours. During that time, it only 'appears' that the compiler has stopped responding. Ministeve is right, using a batch compiler will free up the memory that Hammer uses, you just have to remember to shut Hammer down before using the batch compiler. As a side note, you don't need to run rad every time you compile, you can turn it off if you aren't adjusting the lighting of your map.
Posted 19 years ago2004-08-29 13:57:38 UTC Post #55080
Cause of Death took about five hours to light.
Seventh-Monkey Seventh-MonkeyPretty nifty
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