I made a custom texture light and added it to my lights.rad file
+0~yellow 252 254 072 175
I then applied it to a brush, tied it to func_wall
render mode normal
render fx glow
fx amount 255
light flags normal
minimum light level 1
It throws light but is extremely dim, to the point of not being worth it. Is there something I did wrong here? How can I get it to throw more light. Thanks in advance my friends.
(Captain P?)