Created 20 years ago2004-09-08 16:50:56 UTC by Drek
This might also be caused by the old CLIP hull algo.Thank you very much, I will try that, I have Cagey's "p" compilers.
Download XP_Cagey's 'p' compilers and use -cliptype precise on hlcsg.
Just out of interest, whats the exact gradient of a brush to make the player start to slide rather than walk?I think the angle is around 35 degrees.
You should try tying every other brush of the surface into one func_wall.I don't think there are any brushes cutting each other, but I will try changing the brushes into func_wall. I reduced the angle of those brushes and that fixed the problem, they are steep enough to still slide down, but the problem seems to be solved. However, now there is a very steep angled brush below that with the same problem. I will try tying it to func_wall and see if that helps.
Brushes cutting each other can cause lots of damage.