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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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Monster Scaling
Created
20 years ago
2004-09-12 23:22:25 UTC
by
lucky4444
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-09-12 23:22:25 UTC
by
lucky4444
lucky4444
Posted
20 years ago
2004-09-12 23:22:25 UTC
Post #58810
How do I make a monster be larger or smaller then it really is, like make a giant scientis or something, I believe, I saw it done before...
lucky4444
RabidMonkey
Posted
20 years ago
2004-09-13 00:26:50 UTC
Post #58816
You can do this with Spirit, methinks.
You can also scale bones/models in HLMV/JHLMV but you'd need to include the replacement model with your map.
RabidMonkey
mapmapmapfapmap
Seventh-Monkey
Posted
20 years ago
2004-09-13 03:41:19 UTC
Post #58863
Definitely in
Spirit
.
Seventh-Monkey
Pretty nifty
The Mad Carrot
Posted
20 years ago
2004-09-13 03:46:40 UTC
Post #58867
You can also code it manually. Check out this tutorial:
http://collective.valve-erc.com/index.php?doc=1046456014-98367600
You'll need a dll compiler to code this. I recommend MSV C++ 6.0, but its an expensive program. You also need the Half-Life SDK. Get it here:
http://dev.valve-erc.com/?go=hl_sdk
The Mad Carrot
3dj
Posted
20 years ago
2004-09-15 13:43:01 UTC
Post #59599
Thanks man!!
3dj
Unbreakable
Posted
20 years ago
2004-09-15 15:39:53 UTC
Post #59665
whhhoooaaaa hold on---Well, yes you can scale in spirit--BUT
mine never works---what am i doing wrong?
Unbreakable
Windows 7.9 Rating!
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