Question Created 20 years ago2004-09-13 06:23:52 UTC by Playbus Playbus

Created 20 years ago2004-09-13 06:23:52 UTC by Playbus Playbus

Posted 20 years ago2004-09-13 06:23:52 UTC Post #58887
Hiya everyone, I just joined the forums. Nice place.

I started making maps for Counterstrike just last week (so yes I'm a noob) but I don't need any technical help just at this moment, mainly because the tutorials on this (and some other) sites are damn good. I'm progressing nicely, and my first 'real' level is almost finished. Looks nice too.

But I do have a question. And it is thus:

What is the fastest compile time you could hope to achieve on a fairly detailed, medium sized map with some funky lighting? (using a 1400Mhz PC with 384Mb RAM and compiling using ZHLT from within Hammer)

The map as it stands now takes about 10 minutes to fully compile. I'm hoping to reduce this.

If I don't run VIS or RAD it compiles in about 5 seconds.

I'm beginning to get to grips with understanding VIS and using hint brushes ETC -- so I just want to know what the best possible result I could aim for using them is. How quick should I aim for?

Thanks all. :)
Posted 20 years ago2004-09-13 06:43:40 UTC Post #58892
Wow, so it seems I'm doing better than I thought!

Thanks!
Posted 20 years ago2004-09-13 06:46:21 UTC Post #58895
Good luck and keep us up-to-date about the map!
Posted 20 years ago2004-09-13 06:49:10 UTC Post #58896
Thanks, I will.

I'm making a themed map for another forum (anyone here like Weebl and Bob?) and when it's done I'll post a copy here for sure.

:)
Posted 20 years ago2004-09-13 06:59:10 UTC Post #58899
hi

my fastest was 1 sec LOL ;)

and my absolut horror map was 96 hours and 5 minutes ....

i build and build and buil ... until the editor says "you have to manny objekts" LOL then i make lites on the map... and combilllll

but dont ask what system i used...
it was/is fast
PS. i can play doom3 with 60fps on this system @ hight detaitail

editor is very slow @ making bsps LOL
is ther an combiller with multi cpu suport or 64bit ??
Posted 20 years ago2004-09-13 07:06:54 UTC Post #58900
Err, a bit more comprehensive typing could be handy...

Do you use Zoner's compile tools or the old ones that came on your Half-Life CD? Use Zoner's, they're much better. It includes also a NetVIS that can do the VIS-process using several CPU's on a LAN But I've never used it so I can't tell you the details.
Posted 20 years ago2004-09-13 07:22:16 UTC Post #58902
My second-to-last competition map, a joint entry, took about seven hours to compile on an AMD Athlon XP 2000+ with 256MB of RAM.
Seventh-Monkey Seventh-MonkeyPretty nifty
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