Hiya everyone, I just joined the forums. Nice place.
I started making maps for Counterstrike just last week (so yes I'm a noob) but I don't need any technical help just at this moment, mainly because the tutorials on this (and some other) sites are damn good. I'm progressing nicely, and my first 'real' level is almost finished. Looks nice too.
But I do have a question. And it is thus:
What is the fastest compile time you could hope to achieve on a fairly detailed, medium sized map with some funky lighting? (using a 1400Mhz PC with 384Mb RAM and compiling using ZHLT from within Hammer)
The map as it stands now takes about 10 minutes to fully compile. I'm hoping to reduce this.
If I don't run VIS or RAD it compiles in about 5 seconds.
I'm beginning to get to grips with understanding VIS and using hint brushes ETC -- so I just want to know what the best possible result I could aim for using them is. How quick should I aim for?
Thanks all.