err file not created when compiling Created 20 years ago2004-09-30 13:38:31 UTC by [DDHLP-C]copper [DDHLP-C]copper

Created 20 years ago2004-09-30 13:38:31 UTC by [DDHLP-C]copper [DDHLP-C]copper

Posted 20 years ago2004-09-30 13:38:31 UTC Post #63219
Map clearly has an error in it but when i compile an err file is not created i cant find the problem. I've been lookin everywhere on this i cant fix whats wrong

--- BEGIN hlcsg ---
Command line: C:PROGRA~1HALF-L~1APPLIC~1ZONERS~1hlcsg.exe c:sierrahalf-lifevalvemapspillarbox12
Entering c:sierrahalf-lifevalvemapspillarbox12.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)

Using Wadfile: sierrahalf-lifevalvepillarbox.wad
  • Contains 0 used textures, -1.#J percent of map (91 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

any help would be much appreciated. I've made it this far on the map , I might have to put it in the unfinished maps if a solution isnt found

copper
:cool: :cool:
Posted 20 years ago2004-09-30 14:33:41 UTC Post #63230
I don't see any error messages. Where is the hlbsp output?
Posted 20 years ago2004-09-30 14:35:30 UTC Post #63233
T'would help if you ran BSP, not to mention VIS and RAD?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-09-30 14:53:51 UTC Post #63238
you may have noticed that all maps have the .bsp extension. try making a connection between the .bsp extension and the BSP compile process.
Posted 20 years ago2004-09-30 15:07:39 UTC Post #63241
An .err file is only created when there was an error during compiling.
As it was said before, you did not run all compile tools.
Read tutorials about how to set up VHE and the compilers.
Posted 20 years ago2004-10-01 04:47:43 UTC Post #63321
No i purposley ran without vis !!!(for quick compile )but every other time it gives err and when it goes to the map it crashes so obviously theres a problem i know my setup is fine for compile its worked since i set it. When there is no problem it runs csg bsp except vis for quick compile, but the compile time literally takes 30 secs goes to the hl exe and skips everything and then crashes when in game maybe it is my setup of compile so here it is (but its worked tell now)also will be reading up more on changing these ive started to delve into things like sparse chop bouncelights by the way thanks for any help much appreciated

Copper

here is the compile settings

Change Directory $exedir
$csg_exe $path$file
$bsp_exe $path$file
$vis_exe $path$file
$light_exe $path$file
Copy File $path$file.bsp $bspdir$file.bsp
Copy File $path$file.pts $bspdir$file.pts
$game_exe +map $file -dev -console :)
Posted 20 years ago2004-10-01 05:38:38 UTC Post #63326
That's totally fine. You have to run csg and bsp at least for a compile to work to a degree.
AJ AJGlorious Overlord
Posted 20 years ago2004-10-01 06:18:41 UTC Post #63336
yah thats the basics all i did was uncheck vis and it skipped everything else

weird
Posted 20 years ago2004-10-01 14:26:23 UTC Post #63403
Go and Check for problems---pretty sure it will say Perpiticular to face or something like that---just fix it. Its odd it's not creating the bsp though... is it posting an error file in the mods maps folder???
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 20 years ago2004-10-01 15:52:04 UTC Post #63438
but there is no error in your report!! :confused:
if this was everything i only can say same thing as before check problem report!!
Posted 20 years ago2004-10-02 00:43:53 UTC Post #63530
to unbreakable thats what im looking for.

and to cell bender iam intermediate at maps so there are still things i dont know so whatis difference between problem report and error report or is it the same thing all i know is to check for probs either by error report or in problems in valve hammer. No problems show up in either but map crashes still. but before it was working, so i know there is a problem is there another way to check for problems im not aware of?
:)
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