Players dying at start of rounde Created 20 years ago2004-10-01 10:29:33 UTC by deluxDk deluxDk

Created 20 years ago2004-10-01 10:29:33 UTC by deluxDk deluxDk

Posted 20 years ago2004-10-01 10:29:33 UTC Post #63385
hey i have a map whit 10 spawn points ay bothe ts and ct...but whit only 14 players the prob starts..1 or 2 players die at round start
_!? what's that all about
Posted 20 years ago2004-10-01 10:31:41 UTC Post #63387
lol sry for bad englich :)
Posted 20 years ago2004-10-01 10:48:46 UTC Post #63392
Make sure the spawn points are not touching eachother or any brushes - other than that, dont know.
Posted 20 years ago2004-10-01 15:11:27 UTC Post #63412
as zombie said its proberly that you just put the info_player_start too close together which results in players spawning on top of each other and killing them :zonked:
Habboi HabboiSticky White Love Glue
Posted 20 years ago2004-10-01 15:45:48 UTC Post #63433
^^ as they said :) *sorry for spam
Posted 20 years ago2004-10-01 16:27:43 UTC Post #63455
no, it's because you have 10 spawn points and 14 players.

add more spawn points, for any map (cs) you make, try and put 32 spawn points in, that's 16 for each team.
Posted 20 years ago2004-10-01 18:40:55 UTC Post #63491
Yeah, people are spawning on each other, either redo your map or if lots of people already have it rip it and add extra spawns.
Posted 20 years ago2004-10-01 18:55:19 UTC Post #63495
Posted 20 years ago2004-10-02 01:26:52 UTC Post #63531
Peace and love it dosnt matter about players it will just say some thiing like " the terrorist team is full"
Posted 20 years ago2004-10-02 06:36:14 UTC Post #63542
No, people will spawn anyway, trust me on this one. It's happened to me on an old scouts map I made, set it up for our server, a 16 man, and some people used it on a 24 man, they said people just spawned on top of other people, and died. A very unpleasant experience.

It is teh spawns.
Posted 20 years ago2004-10-02 06:39:25 UTC Post #63544
it only says "***** team is full" if the number of people on a team has reached the server limit.
Posted 20 years ago2004-10-02 12:11:15 UTC Post #63626
i always had fun placing deathmatch spawns stacked, always find it funny to look at everyone stack up :-)
Posted 20 years ago2004-10-02 21:20:38 UTC Post #63748
yeah, Peace is right. "Team is full" only comes up when there are too many people on a team according to the server's eam settings, not the map's
Posted 20 years ago2004-10-03 03:52:37 UTC Post #63777
Posted 20 years ago2004-10-03 05:42:18 UTC Post #63806
i always had fun placing deathmatch spawns stacked, always find it funny to look at everyone stack up
Post things like that in other forums as it is not really relevant to the topic at hand.

Always try to have 32 spawn points in your map, so then there will be nothing wrong with the spawning situation, also space them evenly.
Peace and love it dosnt matter about players it will just say some thiing like " the terrorist team is full"
It will only say that if the teams are uneven, as far as I know, nothing to do with the map.
Posted 20 years ago2004-10-03 11:02:20 UTC Post #63840
another prob is is the entity sapawn points are touching the ground they will die too
Posted 17 years ago2007-03-30 10:44:27 UTC Post #217527
How far should the player spawn points be apart?

I have 32 spawnpoints in my map, I have checked that they dont touch each other or any brushes, but it seem when I try to play the map with 32 players there is always someone who dies because someone else is spawning on top of them.
Posted 17 years ago2007-03-30 10:49:53 UTC Post #217528
2 and a half year thread bump.

why has there been so much thread bumping recently?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-03-30 11:13:13 UTC Post #217529
For a moment I thought peace and love was back, till I noticed the date.
Posted 17 years ago2007-03-31 05:25:12 UTC Post #217572
Jimmi, spambots and now necroposters. Yay!

Not...
Posted 17 years ago2007-03-31 06:09:27 UTC Post #217575
Asle: I've actually had that problem in CS:S: the players don't die, they just move out of each other when the game allows them to move. I suggest you simply give them as much room as possible within the confines of your spawn area. It's the best practice, considering it seems to be somewhat random.

Oh, and feel free to create a new thread. This thread is kinda old, as the other guys kindly pointed out. ;)
AJ AJGlorious Overlord
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