Posted 19 years ago2004-10-11 14:10:37 UTCPost #65432
I have a custom wad file that I made with Wally, but any textures from that wad that I use are all see thru. i've screwed with the flags, but that doesn't make any difference.
Posted 19 years ago2004-10-11 15:43:26 UTCPost #65443
No what i mean is where I place the texture you can see through the texture and through the wall its on. For example lets say I put The texture on the floor of the second story of a two story map, I can see through where the texture is, all the way to the othher floor.
Posted 19 years ago2004-10-11 17:45:25 UTCPost #65463
Can you provide more information on the subject? A screenshot of what happens in-game, further information on the brush that the texture is applied to (is it an entity, what settings does it have then?) and perhaps a view on the texture itself?
Posted 19 years ago2004-10-12 05:10:27 UTCPost #65535
Happened to me. turned out that it was a stupid prefab that i forgot to turn of. it was jsut a glass block and i ended up making a map out of seethrough walls lol. I would think thats the problem though.
Posted 19 years ago2004-10-12 10:18:46 UTCPost #65616
I tried this but it failed everytime.
I make a Custom texture with a solid blue to be transparent, but when I make It in hammer it's not transparent I still got the blue in it... I follow the correct guidlines and make sure my blue is a solid blue, and yet it does'nt work, and it sucks, help me too :
Posted 19 years ago2004-10-12 11:40:30 UTCPost #65636
you have to make teh texture as a bmp in a 256 colour pallette, teh invis colour is actually teh last colour in teh pallette, not neccasarily an actual blue.