func_train problem Created 19 years ago2004-10-17 14:14:07 UTC by satchmo satchmo

Created 19 years ago2004-10-17 14:14:07 UTC by satchmo satchmo

Posted 19 years ago2004-10-17 14:14:07 UTC Post #67078
Making an elevator is usually a simple task. I've done it many times before. But I am baffled by a problem with this particular lift I am building.

When I run the map, the lift disappears. When I trigger the lift, I can hear the sound effect of the lift, so I know it's being triggered. I checked the positions of the path_corners multiple times, but the elevator remains invisible. I even made a complex elevator shaft, in case some other brush is in the way of its path. But it's still not there.

After troubleshooting at it all morning, I gave up. I searched the forum, but no one else seems to have this problem.

Can anyone offer any suggestions on what might be the problem? I greatly appreciate any tips.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 19 years ago2004-10-17 14:27:41 UTC Post #67089
Render modes..?
No idea, tbh, upload it to the vault.
Posted 19 years ago2004-10-17 20:16:18 UTC Post #67177
Check the origin brush on your func_train. Make sure it still has the origin texture.
Posted 19 years ago2004-10-18 02:14:14 UTC Post #67207
Good idea, missing origins (easy to forget) can make trains go crazy.

If not, running in OpenGL?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-10-18 02:32:52 UTC Post #67213
Actually, it wasn't a missing texture. I never figured out why it wasn't working, but I just deleted my setup and restarted from scratch. It's working now.

Many thanks to the people who contributed their ideas, nevertheless.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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