Posted 20 years ago2003-12-06 07:36:51 UTCPost #6739
in my map i have some pillars with a breakable shell, cept the shell doesnt have a gibbing effect. maybe this is becos of the func_breakable has no solid or sumtin in problems? wot the hell does it mean wen it says not solid?
Posted 20 years ago2003-12-06 07:44:57 UTCPost #6745
lol, "not solid" means it's like a ghost. u can walk right through it, cant do much to it at all, really. Useful for light, or func_trains if you want moving water
Posted 20 years ago2003-12-06 07:54:40 UTCPost #6749
then Use a func_wall toggle, when you trigger it it disappears, and when you trigger it again it appears, or if you tick the start invisible flag, the first time you trigger it it appears etc...
Posted 20 years ago2003-12-06 09:20:41 UTCPost #6780
Is the brush too narrow???. Happens to me that trying to break very little or narrow things i get no gibs at all. There?s a minimum size for this, depending on the gib, I think.