I've asked this 1st q. before but I'll ask again: How did gearbox make the camera screens fuzzy in bshift? I know it's a sprite but I can't find it anywhere in bshift/sprites. I know it's a sprite because I noclipped to see the filmed rooms close up.
Second, how did they make the scientists reflect in blue shift's intro? In the small lab on the left when you're on the tram. I know how to make furniture etc. reflect, but how do I make scientists reflect? I noclipped again and found that the reflections aren't solid. How did they do this?