Posted 20 years ago2003-12-10 01:36:17 UTCPost #7099
ive seen tutorials on rotating doors, and on glass doors, but i cant seem to get the two to work together.. any ideas? ill post in the broken maps section
Posted 20 years ago2003-12-10 02:59:55 UTCPost #7101
Theres tut on this site which shows exactly how to do that. As for glass, im assuming that u just want the see through stuff. First create a brush the size of the door u want. Texture it with a glass texture (it doesn't really matter, it just looks better). Make this brush a func_door (for rotating check the tut). Go to where it says Render mode and change it to texture. Then go to FX amount (the smaller the number the more transparent). Mess around with the number until u get something u like (80 is ok). Also if u dont like the texture give it a new one and it will also be transparent
Posted 20 years ago2003-12-10 14:12:40 UTCPost #7147
Yep, spirit. Although I tried that, and the glass didn't MoveWith the doors very well. It went flying all the way to the first room! Maybe the glass needed an origin....hmmmmmm........but yes, you have to use spirit to get the glass to break.
Posted 20 years ago2003-12-10 16:31:46 UTCPost #7176
Breakable doors? I don't think you can get them even with spirit! If you mean doors that work as normal but can also be broken. And I think he wanted doors with breakable glass windows.
Posted 20 years ago2003-12-10 23:18:20 UTCPost #7230
i was trying to make a class door that opens, but you can also shoot out the glass part, but oh well, i decided just to use glass and leave it un-shootable