Enlightened Multiplayer Created 20 years ago2004-11-03 09:16:36 UTC by Gone_Latin Gone_Latin

Created 20 years ago2004-11-03 09:16:36 UTC by Gone_Latin Gone_Latin

Posted 20 years ago2004-11-03 09:16:36 UTC Post #71280
Why is it that no matter how many cool lighting effects i put into my maps, they always seem really cool in singleplayer but almost fullbright when i play them in multiplayer?? is it just me or have i not setup something properly?
Posted 20 years ago2004-11-03 09:19:30 UTC Post #71281
have i not setup something properly?

That's be my guess, show us a screen shot of your set up screen, and an exampel of teh difference.

Perhaps it's your machine :/
Posted 20 years ago2004-11-03 09:23:39 UTC Post #71282
will do, need a machine first! (see my jounral).... ill just borrow someone elses for this topic.... how can i post screen shots?
Posted 20 years ago2004-11-03 21:19:17 UTC Post #71367
The lighting in a map is coded into it when it's compiled. It can't change in the .bsp. All the lighting adjustments after that are server and config settings. Possibly your config.cfg and autoexec.cfg have some settings that adjust the lighting in multiplayer. If you're building and playing the map in WON and you have to play multiplayer in STEAM, it can be dramatically different. I have a base config called "mapconfig.cfg" that I execute before I test a map. If I build a map with my regular config, the lighting is very different.

If you have any cvars in your configs that begin with "gl_" , you could be messing with your video. "gl_log" set to "on" or "1" in your config should write a log of what's happening with your video. I've never used it, though, so try it with caution.
Posted 20 years ago2004-11-04 11:50:16 UTC Post #71483
s'ok, it seems it was just my machine.... tried it on a friends and all seemed good
thanks anyway
Posted 20 years ago2004-11-04 12:53:49 UTC Post #71500
Any time, babe
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