help with water Created 20 years ago2004-11-03 14:01:20 UTC by killer487554 killer487554

Created 20 years ago2004-11-03 14:01:20 UTC by killer487554 killer487554

Posted 20 years ago2004-11-03 14:01:20 UTC Post #71319
to make my water more realistic I have made it semi transparent but where the different water brushs meet it looks unrealistic.(An example of this is in my map "danger1".
What could I do to fix this? :)
Posted 20 years ago2004-11-03 15:58:25 UTC Post #71332
Texture the faces that touch on the 'insides' with the NULL texture.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-03 16:38:40 UTC Post #71338
don`t have a null texture.Do you mean the clip texture.
Posted 20 years ago2004-11-03 16:55:55 UTC Post #71340
No, or I'd've said 'the CLIP texture'. Check you're using ZHLT.WAD.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-11-03 17:52:11 UTC Post #71348
Where I get that?
Posted 20 years ago2004-11-04 11:19:56 UTC Post #71479
Make sure all the brushes have teh same properties, like wave height, transparency etc, and the zhlt.wad will be in the same folder as your hlcsg/hlbsp/hlvis/hlrad compile tools, probably: Valve Hammer Editor/tools

That contains the vital NULL SKIP and HINT textures.
Posted 20 years ago2004-11-04 13:20:55 UTC Post #71508
Thanks.I was looking in the same place as the other wads
Posted 20 years ago2004-11-04 13:43:55 UTC Post #71518
Posted 20 years ago2004-11-04 13:58:36 UTC Post #71522
pls take a look at my map danger1 as it is now finished
:)
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