...just get me to map for you. In minutes, you'll have a map that's unquestionably too complex to compile! Want an even greater effect? Give me a realistic image to map by. I'll swear never to leave even the smallest detail unmapped. Once I'm finally done, you can sit back and enjoy the 1 trillion year compile process! Sounds fun, eh?
Well, I started mapping a replica of the globe theatre yesterday, expecting to finish with the complete deal... not a seating segment missed. Well, I've merely mapped the stage thus far, and the above stated has already taken place. I waited a good 15 minutes to see if the compile process would ever get past a certain point, no luck. I'm not surprised at all, I went into overwhelming detail mapping the stage, so much so that I'm actually proud of what I've done and wish to keep this map more than any I've actually successfully compiled. Here's an idea: Is the HL2 engine more tolerant to high detail? I can't imagine it not being. Mabey I should convert this into an HL2 map. Of course, that mean buying HL2, which I didn't plan on doing. Mabey I should reconsider for mapping purposes.
I'll have this map up for a gander in the problem maps section shortly. It's open to suggestions of any sort. The map is cs_globetheatre.