hl2 reflective floors Created 20 years ago2004-12-15 19:44:19 UTC by JujitsuMan JujitsuMan

Created 20 years ago2004-12-15 19:44:19 UTC by JujitsuMan JujitsuMan

Posted 20 years ago2004-12-15 19:44:19 UTC Post #78541
ok, what the heck, how do you make reflections on objects in hl2, i'm so lost...
Posted 20 years ago2004-12-15 22:08:15 UTC Post #78561
Probably an entity setting, or you might have to lay a certain entity over the floor itself. I don't map for Source thogh, so this is just a hunch.
Posted 20 years ago2004-12-15 22:10:20 UTC Post #78563
Close, WCD.

It's an env_cubemap entity placed somewhere near the surface, you need to click the 'Pick Faces' button and select the faces you want to be shiny.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-12-15 22:10:54 UTC Post #78564
Posted 20 years ago2004-12-15 22:12:17 UTC Post #78565
oops my bad... i thought he said hl1, disregard.
Posted 20 years ago2004-12-15 22:13:54 UTC Post #78567
You could certainly do it that way in HL2, though, if you make a floor texture with a shader, you could have a nice effect with teh reflection below, and you wouldn't have r_speeds to worry about.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-12-15 22:14:29 UTC Post #78568
I was basing my theory off of Sprirt, ya know? Env_shine, a wonderful tool if I do say so myself.
Posted 20 years ago2004-12-15 22:16:35 UTC Post #78570
hey rabid, what exactly gets reflected? i experimented with cubemaps and i saw a reflection of light that didn't seem to come from any light source at all. plus is there any way to turn down the reflectivity? i couldn't find one.
Posted 20 years ago2004-12-15 22:20:01 UTC Post #78573
You might be able to mess with reflectivity via one of the dev textures, I'm not quite certain. I think it reflects an image of the skybox and nearby items, I don't know. Never really messed with 'em much.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-12-18 00:01:45 UTC Post #78931
alright, so out of curiousity, how does the cubemap know to make it shiny?
Posted 20 years ago2004-12-18 03:10:01 UTC Post #78942
You pick a face and it makes the selected faces shiny when you run buildcubemaps.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-12-18 03:10:12 UTC Post #78943
This may help you.
AJ AJGlorious Overlord
Posted 20 years ago2004-12-18 03:22:40 UTC Post #78944
Posted 20 years ago2004-12-18 13:22:16 UTC Post #78979
yay, verc is back up!
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