Multiple trigger_auto Created 20 years ago2003-12-15 21:19:56 UTC by rIKmAN rIKmAN

Created 20 years ago2003-12-15 21:19:56 UTC by rIKmAN rIKmAN

Posted 20 years ago2003-12-15 21:19:56 UTC Post #7909
Is it possiblt to have more than one trigger_auto?
I`ve tried and only the outcome of ther last placed trigger_auto works.

Is there any way to setoff multiple targets from the beginning of a level, for example, to setoff a sound and also flip to a camera to make a intro cutscene...
Posted 20 years ago2003-12-15 21:39:06 UTC Post #7911
Yeah, there is a way! Solution:

trigger_auto -> multimanager ( multimanager can target max. 16 other targets )

.:Buster
Posted 20 years ago2003-12-15 21:57:44 UTC Post #7912
Wicked!! - this forum is great :)
Posted 20 years ago2003-12-15 22:12:54 UTC Post #7915
that didn't actually answer his question lol

Plain and simple, no, you cannot.
Be careful with the trigger_auto, its notoriously buggy.
Posted 20 years ago2003-12-16 04:14:36 UTC Post #7933
Yeah, it quite often crashed my HL (ain't tried with Steam yet! :lol: )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-16 09:17:18 UTC Post #7955
Hmm, Checked this thing, and yes, its a bit buggy,

Use a trigger once right under or covering the player start to trigger the mult_manager, that's how i get arround it
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