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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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TWHL Tower 2
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First ever hl2 question by habboi
Created
19 years ago
2004-12-29 08:50:05 UTC
by
Habboi
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2004-12-29 08:50:05 UTC
by
Habboi
Habboi
Posted
19 years ago
2004-12-29 08:50:05 UTC
Post #80066
yay im first
i would like to know what entity i should use on the clock model as i want it to stick to the wall but be pulled off with grav gun and shot at!
Habboi
Sticky White Love Glue
AJ
Posted
19 years ago
2004-12-29 09:01:50 UTC
Post #80068
Props_physics? Check the SDK documentation for attaching it to the wall:
http://www.valve-erc.com/srcsdk/Levels/physics.html
That
should
help.
AJ
Glorious Overlord
Habboi
Posted
19 years ago
2004-12-29 09:06:23 UTC
Post #80072
Cheers
Habboi
Sticky White Love Glue
Luke
Posted
19 years ago
2004-12-29 11:27:34 UTC
Post #80098
nice one
Luke
Luke
Habboi
Posted
19 years ago
2004-12-29 15:34:29 UTC
Post #80144
also i knew that it wasnt prop_physics as it is physics and will fall like physics so....
Habboi
Sticky White Love Glue
RabidMonkey
Posted
19 years ago
2004-12-29 18:17:42 UTC
Post #80179
You can also tick the flag 'Motion Disabled' and 'Enable Motion on PhysGun Grab' on the prop_physics if you don't want to bother with constraints.
RabidMonkey
mapmapmapfapmap
Habboi
Posted
19 years ago
2004-12-29 18:59:21 UTC
Post #80204
damn you rabid and your infinite knowledge
Habboi
Sticky White Love Glue
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