Dead npc Created 19 years ago2004-12-29 18:15:03 UTC by ZeG ZeG

Created 19 years ago2004-12-29 18:15:03 UTC by ZeG ZeG

Posted 19 years ago2004-12-29 18:15:03 UTC Post #80177
How can i get dead NPC instead of a living? How to do? :confused:
Posted 19 years ago2004-12-29 18:15:53 UTC Post #80178
Try a prop_ragdoll with one of the NPC models?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-29 18:58:35 UTC Post #80202
;) clever never would have thought of that

it seems a lot of people are finding it difficult to map for source with the new entities except rabid :0

i dont see whats so hard about them really but thats just me (bragging again :P )
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-12-30 05:05:16 UTC Post #80303
I did that, but he looked a bit... odd. Maybe I should drop him over something.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2004-12-30 06:42:35 UTC Post #80315
Yeah, let it start above the ground a bit and have 'im fall onto something. Ragdoll props are a bit strange, they take a bit of position tweaking to make 'em look proper.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 10:17:43 UTC Post #80330
you could use the ragdoll on pipes and stuff so that the body will fall towrds it e.g. a big hole below and rails stopping them from falling so the ragdoll helps it fall
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-12-30 12:41:48 UTC Post #80356
If you're going to have it on a flat surface, you could try rotating the entity forward/backward and left/right, so the ragdoll drops different.
Posted 19 years ago2005-07-15 02:39:27 UTC Post #120940
I've used a simple way for CS (http://twhl.co.za/forums.php?action=viewthread&str=dead+body&type=1&pg=1&id=5704)

I'm not very sure, but I believe this applies to HL2 also.
Posted 19 years ago2005-07-15 05:13:54 UTC Post #120953
Bit old, Andy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-07-15 06:23:38 UTC Post #120965
I'd say it's slightly outdated for HL2, too, Ragdoll bodies are the way to go. Or static ones in poses. I don't think HL2 models have static death poses.

Good idea for HL1, though.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-07-15 06:28:00 UTC Post #120966
Sorry, I'm not in HL2 at all, I've added this link to the thread in HL1 forum just in case.
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