I got an idea(remade) Created 20 years ago2004-07-07 15:37:56 UTC by M_gargantua M_gargantua

Created 20 years ago2004-07-07 15:37:56 UTC by M_gargantua M_gargantua

Posted 19 years ago2004-12-25 07:33:06 UTC Post #79661
Yup. First map is compiled and fully functional. :)
When you've finished, just send it to the TWHLmix @ yahoo . com account.
I'll check back later.

Bye
Posted 19 years ago2004-12-28 13:09:22 UTC Post #79916
!@^!#$*!%$*&!%^^!&!^%*&^%. :x I finisished it in time but the twhl url stoped working for me. now i find out they have a new one and its to late. well ill send it in by new years so we can relese it then.
Posted 19 years ago2004-12-28 14:39:24 UTC Post #79927
Nonono!
Just post it now!
I told everyone that we will release 2004.
We can still make it.
Posted 19 years ago2004-12-28 16:04:07 UTC Post #79929
let me make a few adjustments. i had to remove the big scriped thing i had made from it becasue there were some problems with it.

and now the old url works for me again
Posted 19 years ago2004-12-29 09:53:34 UTC Post #80091
Scripted stuff? Hmmmm! :) Maybe can eliminate these problems, if not ... well. Would be ok too.
Make your adjustments and then send it in, I'll check the mail account every day.
Posted 19 years ago2004-12-29 18:52:22 UTC Post #80192
Wow,

Chaos?

Im back. Its ready I assume? have we created a monster?
Posted 19 years ago2004-12-29 19:00:46 UTC Post #80205
soooo.... have you finished it or what?

and where will you put it and whats it called?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-12-30 08:02:28 UTC Post #80323
Slow!
There's nothing ready.
M_gargantua took over the building-the-end-job.
We will release when he's done.
Posted 19 years ago2004-12-30 13:04:58 UTC Post #80357
Just in the map vault, as we agreed...
Posted 19 years ago2004-12-30 21:35:27 UTC Post #80454
its done. but the part before mine had texlights that i didn't have in my lights.rad file so now i have to recompile it. and my ending is sweet even without the big scripted things that came before it. i just have to recompile it now which will take about 2 hours again. so it will be in the twhl account by noon tomaroh eastern american standard time. :cool:

and Haz in the readme make sure you tell them to put the mix(1-4).wav files in sounds ambience. and that if they have it there cd in becasue the very end isn't as great without the music
Posted 19 years ago2004-12-30 22:00:06 UTC Post #80457
Yay!
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2004-12-30 22:04:59 UTC Post #80458
very correct Rabid

YAY!!!!!!!!!!!!!
Posted 19 years ago2004-12-31 08:39:14 UTC Post #80537
I'm afraid it won'z be released 2004, but anyway. We got a nice happy-new-year-gift now. :)

Yay!

Btw: How long is it till noon in 'tomaroh eastern american standard time'?
Oh and the thing with the .wav file is not good. :
Everybody used only HL stuff and the titles.txt. So if you can use text messages, or original HL sounds insted of custom .wavs, please do so.

Later.
Posted 19 years ago2004-12-31 12:01:23 UTC Post #80568
YAAAYY!!!!!!! WHOOOHOOOPIDOOOO!!!AHGAAAAYOWZAAAAAAAWYIPPPYYYYYPOTONGA!!!! YAAAHOOOOOOOO!!!!!!

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Posted 19 years ago2004-12-31 13:33:29 UTC Post #80602
:P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2004-12-31 18:40:37 UTC Post #80660
Hurry up and release :P
Posted 19 years ago2004-12-31 19:22:16 UTC Post #80679
yeh before i scream
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-01 00:30:42 UTC Post #80749
I'll scream first...
Posted 19 years ago2005-01-01 09:55:50 UTC Post #80781
i've already screamed.
Posted 19 years ago2005-01-01 09:56:20 UTC Post #80782
You are faired!
Posted 19 years ago2005-01-01 10:30:11 UTC Post #80790
:nuts: :zonked: :lol:
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-01 12:36:07 UTC Post #80805
:o
eeeeeeeeee!!!!!!!!!!!!!!!
Posted 19 years ago2005-01-01 18:01:33 UTC Post #80867
T_T
We're so close to the end, but we're not done yet.

M_gargantua, you didn't include the .rmf file. I need it to compile again. Firstly to get rid of the city.wad link and secondly, because I wanted to fix the very ugly lighting in some places of the map. I really need the .rmf, please upload it again. I wasn't able to listen to the sounds yet, so I can't tell whether they're really necessary.

Please hurry!
Posted 19 years ago2005-01-01 18:18:19 UTC Post #80873
You said pre-newyear.
I doom you all and all of your kin.
Posted 19 years ago2005-01-01 18:22:34 UTC Post #80875
I second the motion.

Sold!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-01 19:15:40 UTC Post #80883
Oh well at least its nearly done and these guys can get back to making good maps on their own :D

Cant wait i wonder what the story is?
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-01 19:27:03 UTC Post #80898
Why are you all so crazy for playing TWHLmix?
You've not even seen it.
Maybe it's total crap and will fully disappoint you.
Story, who said a word of a story?

playsfortime

M_gargantua, please send me the .rmf files. And could you also give me a text version of the .wav files? It's a bit hard to undestand because the sound quality isn't the best.
Hurry! They're starting to get impatient.

runsforcover
Posted 19 years ago2005-01-01 19:32:40 UTC Post #80901
Lol well its not that amazing but im just curious to see the end result :)

Then i can get back to HL2 bump mapping :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-01 21:22:27 UTC Post #80924
when is this going to be released?
Luke LukeLuke
Posted 19 years ago2005-01-01 22:51:28 UTC Post #80956
We're all gonna storm the TWHL headquarters scouring for old .bsps and .rmfs looking for the remnants of TWHLmix if you don't release it soon!
Posted 19 years ago2005-01-02 11:56:19 UTC Post #81046
:o
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-02 12:34:16 UTC Post #81054
uh-oh...
Posted 19 years ago2005-01-02 14:41:36 UTC Post #81130
lol.

Has anyone seen haz post anywhere else but here for awhile? That means he is working as hard as he can. relax.
Posted 19 years ago2005-01-02 21:15:32 UTC Post #81280
TWHLmix is done!
Go to the mapvault and download it!

Thanks for holding the fort, Rileymo.
I'm off for my bed now.
See y'all later.
Posted 19 years ago2005-01-02 22:04:52 UTC Post #81290
It doesn't work man...

let me post it...
Posted 19 years ago2005-01-02 22:07:18 UTC Post #81291
Kay, follows the review;

Well, since the map was split up in parts, I'll review each one of them.

The start (ministeves?); The first thing you notice is the boxy and oversized architecture. The ladder is unclimbable and the room itself is just a box.
The "tricky" puzzle in this room is nothing but annoying.

Headcrab room and forward;
More boxy architecture, but with some better lighting. Kind of annoying to only have grenades against them headcrabs, but hey, I made it.
The puzzle in the crystal-bridge room could be made more challenging by actually putting the crystal somewhere else than the bridge ;>
The drawbridge was very cool, very good work on that one.
Overall, this section was signified by annoying lighting, bad texturing and boxy architecture. 2/5, and that's just for the drawbridge.

Pipe walk and forward;
This section was slightly better. Better architecture aswell as texturing.
The monsters were hardly challenging, considering there were a HEV Chargers everywhere, but some fun gameplay.
The gargantua part was cool, but neither challenging nor fun. I just ran around the boxes and climbed the ladders and left it at that. A neat boss-fight would've been nicer there.

The teleportation and forward;
Excellent all the way through. I was mighty impressed with hazs (and rabids?) work here. The lighting is smooth, allthough too dark at the teleportation room but it didn't matter much, the architecture is great, aswell as texturing. It's hard to believe all of it was made in hl1 original textures.
The generator/fuel puzzle was great, allthough more puzzles on the entire section would be cool. Excellent idea to use "Pick-uppable" items and "refueling" the generator.
Great work with beams and sprites and even ambient sounds throughout the section, not to mention an interesting semi-plot :) Ending was v. good.

The trainstation and forward;
First thing that struck me was the very annoying lighting. The room you start in is nearly fullbright. The texturing is, well, lets say "not impressive" (hrm, the signs are inverted).
The station itself was better. The train was nicely made aswell as some (SOME) of the cliffs.
The lighting got better when you went inside - but unfortunately the texturing and architecture became uglier. The first room with the a-slaves, zombies and barnacles is just annoying and it makes no sense in them being there whatsoever. I thought it was a lab or sth, not a zoo.
The scientist cloning-machine is awesome, and the architecture and texturing in those/that room/s is good.
The corridor tha---
TRANSPORT (with no warning or fade)

The end scene
Well, what can I say? I start in(in) a very oversized bed. After I noclip out of it I swim(swim) up the sun beam while reading the mispelled text on my screen. I get stuck behind the beam and have to noclip my way out of there.
The room is nearly completely dark, and everything that I could see looked pretty oversized.
That section needs(needed?) some major revising and remaking.

Sum of all:
I must say I'm pretty disappointed.
Hazardous!' part was great - everything else held a very low standard.
I liked the usage of titles.txt, but that's pretty much everything there's to say.
Posted 19 years ago2005-01-02 22:14:00 UTC Post #81293
well thank you, very much. i think there were alot of people waiting to see for themselves what had been added, thanks for just telling us.

and if you found that puzzle annoying, you're really not too smart.
Posted 19 years ago2005-01-02 22:15:54 UTC Post #81294
Mirrored the download here if it doesn't work for ya;
http://m0px.net/zl/files/
@ Ministeve; Review intended for creators, not players. And the puzzle was annoying, not hard or difficult.
Posted 19 years ago2005-01-03 06:24:35 UTC Post #81335
I'm glad you liked my part, but I must defend the other's.
This thing was supposed to be a quick mapping project, where everybody could submit something. It was not really planned to have that much as I took for my part.
The other parts aren't so bad, are they.

The most important thing is that we learned something for the next time.
Two more questions:
I liked the usage of titles.txt...
What's so cool about that. It's just an alterantive for game_text. I used it because my texts were longer than the game_text limit.

Who's Kay?

Well, now help use getting a three digit download count and many comments for this. Tell everybody you know of this thing. :)

Thanks!
Posted 19 years ago2005-01-03 06:55:09 UTC Post #81336
Just put up a news post for ya, with screenshot gallery, and added a screenshot to the map itself. Feel free to change it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-03 07:05:35 UTC Post #81337
Thanks! It was pretty late when I uploaded it this morning, so I didn't post any screenshots.
Also thanks for the MOTD - We're famous! :)
But there's one little thing: I did the compile, that's why I had to stay awake for so long. No-one ever reads the readme.txt. :(
Posted 19 years ago2005-01-03 11:59:12 UTC Post #81355
Haz; The criticism was intended constructive and I apologize if it has been interpreted rude by any member of the project :)

What I meant with the titles.txt thing was that it "acted" as another person, a cool addition to the plot. And finally, kay = k ;9
Posted 19 years ago2005-01-03 12:29:50 UTC Post #81359
Does it matter if you dont have the titles.txt in your folder as i didnt put it in and still enjoyed a quick mix :D :P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-03 15:47:33 UTC Post #81388
Thanks for the handy mirror Mop, gonna play this when i get home :P
Posted 19 years ago2005-01-03 15:50:37 UTC Post #81391
Yeah, well, do you really want me to change it and rob _garg's attempt :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-03 16:42:22 UTC Post #81415
Yeeeees! We must be precise!
Well, I don't want to hurt his credit, but slept only 2.5 hours because I compiled that monster last night and now I'm all tired 'n stuff and then it sucks if you read that someone else did suffer for it.
Din't kill me if you think that this is inappropriate.
Posted 19 years ago2005-01-03 18:30:04 UTC Post #81453
Suffering didn't go without success!

Great fun map!

Little more combat would have been nice, but the props are great - especially the lab part ;)
Posted 19 years ago2005-01-04 05:53:31 UTC Post #81598
Done :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-04 19:03:58 UTC Post #81723
Thanks 7th.
Now m_gargantua is totally left out. :
He also deserves credit, since he made his sister do some voice acting for him, which was quite cool. I hope you use something like this in TWHLmix2. :)

I just read Andy's readme - it is great. He probably is the one who played most attentively and didn't just run through it, cheating whenever weaponstripped, like some others did. He noticed the fine details in the other's parts, unlike some other players again who only commented with "haz part = good - rest = meh". I like it alot, as he paid attention to the abilities and the efforts that went into this thing. As he also said, we learned alot from this - I hope. :)

I'm not sure if I will participate in TWHLmix2, as my work might raise the scale up very high again. I don't want the others to get worse comment because of me. I have other plans, and a final exams to do.

We'll see.

Thanks for the opportunity of a showcase.
Posted 19 years ago2005-01-05 16:01:29 UTC Post #81870
I didn't cheat!
Seventh-Monkey Seventh-MonkeyPretty nifty
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