I got an Idea 2 Created 19 years ago2005-01-03 18:18:23 UTC by BrattyLord BrattyLord

Created 19 years ago2005-01-03 18:18:23 UTC by BrattyLord BrattyLord

Posted 19 years ago2005-01-07 20:51:30 UTC Post #82349
I hope you all like Xen Skies.. because that's what you'll be getting after me ;)
Posted 19 years ago2005-01-07 21:31:49 UTC Post #82366
I'll see what I can do to put the talented mappers up front,
but that might be a little insulting to those who are already upfront

Vassy stays, since he already started.

Kol was meant to be first, but had computer problem, so hes third.

Hes probably the best mapper in the team.

I'll move people like Seventh and Rabid up a little if things start to heat down ;)
Posted 19 years ago2005-01-07 21:59:39 UTC Post #82379
well, is thats the case. Put me around the last people... :P
Luke LukeLuke
Posted 19 years ago2005-01-07 23:28:07 UTC Post #82444
if things start to heat down
Heat down?

Heat up or cool down?

:D
Posted 19 years ago2005-01-07 23:33:38 UTC Post #82446
Hey, fu, im keeping 2nd place, im skilled bitch.
Posted 19 years ago2005-01-08 00:07:33 UTC Post #82449
well, you really don't have much to worry about...

unless somehow there is a drastic change right away.

You are second, which means you'll get the map pretty soon.

(See what I mean Andy? ;) )

Heat down...

um...

I ain't spekin' na langueieeege so gud :confused:
Posted 19 years ago2005-01-08 00:40:01 UTC Post #82466
hmmmm...

I have a problem, unless I can get my PC up and running in my room, I probably won't be able to make a very good map for it.

Don't put me at teh bottom yet I 'm going back to my room right now to attempt to fix it, think it might be my little power controller thingy (the thing the moniter sits on).
Posted 19 years ago2005-01-08 01:25:35 UTC Post #82477
the monitor sits on? ok?

And what place am I? i want to know.

Who has the map now and whos next? i want a list... :)
Luke LukeLuke
Posted 19 years ago2005-01-08 07:37:58 UTC Post #82515
Chow.....

/me quotes BrattyLord: You have your place chow. Check your e-mail's.
________________

btw, who is number 7? I'm 8th y'see...
Posted 19 years ago2005-01-08 08:52:26 UTC Post #82518
RIGHT! That's it, I'm leaving the team! You've offended me now...I'm more talented that anyone except everyone else on the team, especially kol :P

No, I'm joking, I'll stay. I'm enjoying it too much to quit. Do you think I'm talented though?
Posted 19 years ago2005-01-08 10:23:49 UTC Post #82533
I've never seen your work before, so I wouldn't know.

CHOW

Did you get the welcome letter?
Your number was at the bottem.
Posted 19 years ago2005-01-08 10:30:06 UTC Post #82538
Vassy, If you try hard enough you'll pull it off ;)

A full list of members would be handy..
that way you can make the transitions between maps better.

Here's what i know so far:

1. Vassy
2. Zombieloffe
3. kol ;)
4. Um..

heh - that's a bout it

To number 4 person:
Start any type of map you want - the sky will be almost definitely a xen type (sorry ;) )
And you will exit my map from a teleport.
Posted 19 years ago2005-01-08 10:33:03 UTC Post #82540
You know what?

I'll post the list if you really want...
this is it so far...

TWHLmix2
The Master List

1: Vassy
2: Zombie Loffe
3: Kol
4: Jahzel
5: Rabid Monkey
6: Seventh Monkey
7: m_Gargantua
8: Gman
9: Rileymo
10: Mister Chow
11: Hugh Lloyd
12: BrattyLord

There ya go...
Posted 19 years ago2005-01-08 10:47:43 UTC Post #82544
Ohooh, didn't know jahzel was in. That adds quality.
Posted 19 years ago2005-01-08 11:05:18 UTC Post #82548
Heh - nice.

If we all take our time, we'll have this finished by the 1-st of May ;) :cool:
Posted 19 years ago2005-01-08 11:57:24 UTC Post #82556
:o MAY

Cool just in time before exams :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-08 11:58:30 UTC Post #82558
cool! I get to map any map!

:badass:
Posted 19 years ago2005-01-08 12:16:55 UTC Post #82571
Im glad im towards the end. Like i wanted.

andd thanx for the list... :)
Luke LukeLuke
Posted 19 years ago2005-01-08 12:49:34 UTC Post #82577
I'll try to map a bit more. But it's looking good atm :)
Posted 19 years ago2005-01-08 13:34:50 UTC Post #82584
Please e-mail me the theme vassy, so I can send it to everyone else in e-mail.

BTW,
Hazardous just joined, so hes right in front of me in place 12.

I'll set a limit at 20, if that many people flock toward us.

I believe that with hazardous, that completes our final list of 13.

what a number. 13.

Anyway, that would take about a week and a half for each person, leaving us roughly at about 5 months, meaning the realease being around the start of summer, a good time to release a map.

I'll set the release date the 6th of June at the latest.

Lets make this thing happen ;)
Posted 19 years ago2005-01-08 14:49:49 UTC Post #82596
Let's do dis thang!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-08 16:13:29 UTC Post #82610
I just hope i dont have any big projects when its m turn.

Ive been getting a lot lately fro school. :confused:
Luke LukeLuke
Posted 19 years ago2005-01-08 16:58:01 UTC Post #82619
BL: I'll send you a detailed description in a minute. Check your inbox 5-10 minutes after the time of this post.

Am I talented though?
Posted 19 years ago2005-01-08 17:09:50 UTC Post #82622
No, you aren't, now sod off.
Posted 19 years ago2005-01-08 17:13:02 UTC Post #82624
I respect your honesty ZombieLoffe :)
Posted 19 years ago2005-01-08 18:14:38 UTC Post #82634
Posted 19 years ago2005-01-08 18:34:39 UTC Post #82647
lol

I'm mapping already ;)

Having studied the brush construction of the previous TWHLmix (the old old one btw not the released one) A lot of people are afraid of going vertical ? Why? :

Either way, all good for me ? since I can take up a quater of the map size and still leave all the room.
Posted 19 years ago2005-01-08 19:20:31 UTC Post #82662
you better not. The rules say 1-3 rooms...
Luke LukeLuke
Posted 19 years ago2005-01-08 19:52:09 UTC Post #82689
Screw the rules!

anyway,

The Vassy says: Moooo

wait wait, I mean,

The Vassy says:

Theme:

Laboratory style maps, with concrete areas. Similar to black mesa, but
with a more military style. Quite a lot of modern technology, including a
teleportation device.
Posted 19 years ago2005-01-08 19:56:14 UTC Post #82690
ooooh, ahh.

I have maps drwn for stuff like that. ;)
Luke LukeLuke
Posted 19 years ago2005-01-09 10:55:07 UTC Post #82779
well, /me is making a small house... just have to figure out how to squeeze that in... :P
btw, m_garg, we'll pro'lly need to talk a bit... where can I contact you, dude?

Oh, and um... for anyone wanting to use custom textures for the mix, contact me at gman666@gmail.com ;)
Posted 19 years ago2005-01-09 12:22:51 UTC Post #82787
Good Luck all, too bad i can't help you!

Can't wait :D
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-09 12:25:30 UTC Post #82790
I can't wait to play my amazing map either.
Posted 19 years ago2005-01-09 12:28:28 UTC Post #82792
'MY'

Dont you mean everyones!

:P
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-01-09 13:12:36 UTC Post #82806
its part of the whole.
Luke LukeLuke
Posted 19 years ago2005-01-09 13:49:07 UTC Post #82818
No, I mean my bit.
Posted 19 years ago2005-01-09 14:39:32 UTC Post #82826
Looking forward to seeing it too Vassy :)

.. by that I mean ...

HURRY UUUUPPPP

(JK)
Posted 19 years ago2005-01-09 17:51:54 UTC Post #82866
It's good to see that things are running smooth here.
But I'm not fully satisfied with the situation.

1: Did I get it right, that all parts have to be in this lab/concrete/military style?
That would be really boring and not much fun for teh mappers. I think, as long as the mapper can build a convincing transition from the former style to his own setting, he may do so. I wouldn't be too unhappy if we could try to do some more out of the HL textures than just copying the old Blackmesa.

2: What about custom stuff.
I don't think it a good idea to allow custom gfx, including textures, sprites and models, but I think everybody is able to record a few senteces with his microphone, if he can use them. So we should allow adding new sounds - no change in the old ones though. Like before, people may use the titles.txt for on-screen text messages.

3: More collaboration this time!
On the last TWHLmix, almost everybody did his part, sent it in and then it was said to be 'finished'. We should'nt be so quick this time. People should let other participants have a look at their maps and get suggestions and bug-reports, to raise the final quality of this whole project. We have an IRC channel to do this and a list of participants. Don't show your stuff to non-TWHLmixers, as the result is supposed to be a surprise.

4: Compiling?
Compiling is one of the things that needs a lot of experience and usually everybody has his own basic settings, so we should agree upon the setting that everybody must use, here. I am using XP-Cagey's p15 compilers with the p13 HLRAD version, as I found no newer version to be without bugs. Then we should use -cliptype legacy in combination with the BEVEL texture, as -cliptype precise can completely scramble your clipping hulls. I have a few other basic settings, which can be dicussed about:
HLVIS: -full (compulsory)
HLRAD: -dscale 1 (due to a bug in older version, the default value is '2') -extra (also compulsory) -bounce 2 (usually gives the least ugly edges in the lighting and still doesn't light dark areas up too much
Also we need a master-.rad file, containing all the used texlights. I'd say Vassy just builds an empty one and adds only the textures he uses. If a texture is already in use, its values must not be changed. Also don't use normal textures. All those containing a '~' can be used for lights - maybe a few others.
Then there's HINTs, if you don't know how to use them, don't use them. If you think you know how to use them, use them on your stuff only. If you know you know how to use them, you may use them on other people's parts, but do not screw their lighting with them.
The errors 'leaf portal saw into leaf' and 'too many light styles' should all be eliminated, if you need help on those --> IRC.

That's it so far.

Happy TWHLmixing!
Posted 19 years ago2005-01-09 18:21:14 UTC Post #82873
1: Thankfully, you'll be happy to know that you are wrong: You can make your own individual style as long as you make a good transition from one to the next. (teleports will be popular) So more freedom there ;)

2: I must say that its a great idea. the Old HL textures are so old, that it makes it REALLY hard to be original. New textures are allowed, and that's good. Once i get all my stuff together - i'll post it so that everyone can use it.

3: I agree with that one ;) We should have suggesting changes to already built areas.

4: Compiling switches - Nasty stuff there :o

I think the best way is to compile with your own tools, and with your own switches and make sure there are no bugs.
Then when the thing is finished (BL will have the bother of compiling the final run)

We will pick the switches that make most of the maps look best - personally i like to keep that -dscale thing default, -bounce 9 or 10 and a few other ones like -smoth and -notexscale (but that's just me)

Once the map is finished, we can adjust the lights, monsters /ammo and stuff like that, without any complaints from the mapper - hehehe.

(hope i got my facts fight...)
Posted 19 years ago2005-01-09 18:38:58 UTC Post #82876
I must say that its a great idea ... New textures are allowed, and that's good. Once i get all my stuff together - i'll post it so that everyone can use it.
I don't think it a good idea to allow custom gfx,...
:o I'm afraid you've misread this.
It is true, HL-textures are old, but I find it more of a challenge to use those old textures and still mkae it look different from HL.
Custom textures are good for those who can create their own, the others still have a restricted texture set.
But I will yield to the will of the majority. If you agree with custom textures - let's use them.
-bounce 9
I hope my part is on another .bsp than yours. ;)
I need low bounce values fo dark places.

The -smooth parm is one thing I also use, usually 90, I just forgot it up there.
Once the map is finished, we can adjust the lights, monsters /ammo and stuff like that...
Right - don't get used to your monster-/weapon-placement everybody, it is likely that it will be changed in the end. We don't want another 5 HEV chargers for ~20 monsters, do we?
Posted 19 years ago2005-01-09 18:58:35 UTC Post #82877
heh

As long as you make your part well balanced, there will be less need for mangling everyone ;)

There will be a bloody battle over those textures - there's no way i'm retexturing my xen :badass: :x :P
Posted 19 years ago2005-01-09 19:16:43 UTC Post #82879
YAY! :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts:

My PC works now everyone do a dance!

does a dance

It was the surge protecter!
Posted 19 years ago2005-01-09 19:57:15 UTC Post #82889
1: Please try and stick to the theme. Intelligent transitions would make the map better that if everyone used teleports. Try and be creative people.

2: If you recieved the welcome letter, you would know that custom stuff is allowed, but it has to be improved.

textures:
Gman is in charge of texturing, so e-mail him if you have custom textures you want to add.

Sound:
Of course custom sound is allowed.

Messages:
Why do we need messages? Just use a sound.

3: You can collaborate, but thats on your own time. The point of this whole project is for each TWHL member to add a part of them to one map. If you really want to share your stuff and get suggestions, then do it, but I wouldn't.

4: Compiling is a booger.
You know, we could come to some kind of an agreement with the tags.  We have a hell of a long time to do it though, so we should have no problem.
Posted 19 years ago2005-01-09 20:00:16 UTC Post #82894
Whats the theme?
Posted 19 years ago2005-01-09 20:05:22 UTC Post #82901
he said, look up. ^^
Luke LukeLuke
Posted 19 years ago2005-01-09 21:21:19 UTC Post #82909
Gman is in charge of texturing, so e-mail him if you have custom textures you want to add.
Are you saying we can't texture our own maps? And furthermore: I agree with haz! on this one:
It's supposed to be a Half-life map. Lets stick to half-life textures.
Posted 19 years ago2005-01-09 21:29:59 UTC Post #82915
yah, lets not get too carried away.
Luke LukeLuke
Posted 19 years ago2005-01-09 22:13:04 UTC Post #82924
Custom sounds are good, custom textures are bad. Unless you make it a mini-mod.
Posted 19 years ago2005-01-09 23:16:13 UTC Post #82931
That would be an excellent i have an idea 3 or 4... ;)
Luke LukeLuke
Posted 19 years ago2005-01-10 05:56:01 UTC Post #82982
1: I agree to the intelligent transitions - we can do more than teleports. But I strongly recommend easing the theme restrictions.

2: A welcome letter? I want one too! :)
Textures: If we allow custom stuff, we should give everybody the right to build his own stuff - after all your part mirrors your abilities and experience.
Sounds: Good.
The alternative would still be HL stuff only.
Messages: I need them. I have another story with diary entries this time.

3: I think everybody should collect comments on their parts before they send them in. We want to achieve a higher quality this, don't we?

4: Right. But it's better to talk about this early, otherwise we end up with "What the heck happened to my lighting, who did the final compile?".
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