new single player characters Created 19 years ago2005-01-09 21:52:49 UTC by Terrel Terrel

Created 19 years ago2005-01-09 21:52:49 UTC by Terrel Terrel

Posted 19 years ago2005-01-09 21:52:49 UTC Post #82916
To make completely new npc, you have to make the models, texture em up, code em up....blahblahblah I have new grunt model, how would I make that be the npc that showes up under a monster_hgrunt, would I have to export the textures and import it into the hgrunt model or is there another way?

PS. If anyone could make me a super zombie for my mod please tell me and ill give you the details
Posted 19 years ago2005-01-10 04:44:33 UTC Post #82969
Replace the model :|

If under Steam, put it in SteamAppsaccounthalf-lifevalvemodels.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-10 05:19:59 UTC Post #82980
That would give a error message saying that there's something wrong with that .mdl file... I've tried it, and it didn't work for me
Posted 19 years ago2005-01-10 09:12:52 UTC Post #82992
Then you'd have to make new code for it. You could export the textures and put them on the regular human grunt.
Posted 19 years ago2005-01-10 09:47:53 UTC Post #83005
I would encourage the authors of the site to make sure that HL2 posts go in the HL2 forum. :

Just something I noticed, ever since HL2 came on the market...
Posted 19 years ago2005-01-10 14:46:29 UTC Post #83045
What? Sound advice I'm sure, but... he's not talking about HL?. He said monster_hgrunt - that's not HL?.

Terrel: then the model is corrupt.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-01-10 23:53:00 UTC Post #83135
Are you sure your giving the new model the same name as the old one?
Posted 19 years ago2005-01-13 22:29:22 UTC Post #83656
let me rephrase this, I have a mod folder called residentmesa, in the pak file called pak0.pak is a folder called models, in the models folder there are the hgrunt, hgrunt1, hgrunt2, hgrunt3, hgruntt like the original hgrunt models in the half-life/valve/pak0.pak file. How would I make it so that when I run a map that tests to see if the grunt is the new model, its the new model?

Im using the poke646 hgrunt models cuz I dont have a program to make my own
Posted 19 years ago2005-01-14 14:38:24 UTC Post #83803
Um... I don't know if this is what you mean.. but just add -game residentmesa as a command line switch to hl.exe (assuming you've liblist.gam setup)

There is no way of "checking" content btw. So you can put in anything and as long as it obeys the folder and pak structure, old versions will be overridden.

modfolder/pak0.pak
modfolder/pak1.pak < Files in here override files in pak0.pak
modfolder/models/ < Files in here will overrride files from ALL pak files.

Hope that helps.
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