Essentially you aim your point_camera at something, name it, setup an info_camera_link to hook it up to your func_monitor or something, and it shows an image.
Posted 19 years ago2005-01-17 17:22:43 UTCPost #84316
Parent it to vehicles (just outside of the vehicle entity's perimeter) for some barebones, chase camera fun (for those who aren't willing to read the other method mentioned in the Snarkpit Advanced tutorial).