Fog? Created 19 years ago2005-01-23 01:01:09 UTC by Avison Avison

Created 19 years ago2005-01-23 01:01:09 UTC by Avison Avison

Posted 19 years ago2005-01-23 01:01:09 UTC Post #85175
How do I create fog...?
Posted 19 years ago2005-01-23 02:37:12 UTC Post #85188
env_fog_controller.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 02:56:44 UTC Post #85192
Is fog generated from the controller or the fog texture?
Posted 19 years ago2005-01-23 02:58:13 UTC Post #85193
It's generated depending on the player, but the controller tells the game you want fog to be present. The fog textures are for certain special situations, the env_fog_controller is what you're looking for.

The distances and how thick it is can be set in the fog controller's properties.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 15:27:59 UTC Post #85280
How do I choose where I want the fog to be? And how does the fog texture work?
Posted 19 years ago2005-01-23 15:44:07 UTC Post #85282
the d1_fog_trainstation or whatnot works. Not sure regarding the rest.

The fog is procedurally placed depending on how you setup your controller. Setting a low fog start makes the fog closer, setting a high one makes it start farther away.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 15:57:43 UTC Post #85290
How would I go about placing it in a certain place in a map...see it is a shaft I want fog at the top and the bottom to mask how it isent actually that long.
Posted 19 years ago2005-01-23 15:58:54 UTC Post #85292
You can't really cordon off areas for no fog, unfortunately :(

You could give that trainstation fog texture on a func_illusionary a try, but the standard fog appears in teh entire map.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 16:17:22 UTC Post #85300
What exactly does the fog texture do?
Posted 19 years ago2005-01-23 16:29:10 UTC Post #85301
Well the fog texture on illusionary appears as a transparent glass with fog written all over it...well anything else that might achieve this effect?
Posted 19 years ago2005-01-23 16:49:58 UTC Post #85313
d1_trainstation_fog is what you want - do a filter for 'fog' and look for it - It appears as a yellow-y color. It just sits there and looks like fog.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-01-23 22:19:35 UTC Post #85405
If I use that texture the editor crashes when I compile...??????
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