triggering multiple things Created 19 years ago2005-01-30 21:08:58 UTC by lament lament

Created 19 years ago2005-01-30 21:08:58 UTC by lament lament

Posted 19 years ago2005-01-30 21:08:58 UTC Post #87087
ok here is my problem. I want to make something that triggers several things when the player walks through it. i think in HL1 that i would use a multi manager, but here im not sure what to do. heres what i want to happen. player triggers alarm which consists of a flashing light and buzzer. it would also start some combine in motion following their paths which leads through a door that bursts open at just the right time. if someone could tell me what entities to use or direct me to a tut that would be great. ive already checked with the release notes and stuff but didnt find anything.

Thanks
Posted 19 years ago2005-01-30 21:14:43 UTC Post #87095
You'll need to take a look at the Output tab. Here's a very quick guide.

1. Make a brush textured with the 'trigger' material. Convert this brush to a trigger_once.
2. Go to the Properties for the trigger_once and go to the Output tab.
3. This is where you specify the parts you wish to trigger. Click the add button.
4.
*My output named: (Pull the list down and select "OnTrigger")
*Targets entities named: (Insert name of entity here)
*Via this input: (This depends on what the triggered entity is supposed to do. Pull the list down and select the most appropriate one.
5. The little icon at the bottom of the box should change from the arrow with a red line, to a normal arrow. This means the setup is correct.
6. To trigger multiple things at the same time, repeat the steps substituting the correct information where appropriate.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-30 22:39:18 UTC Post #87125
ok thats is close to what i have been doing. i havent got it working yet but i will keep trying.

thanks anthony
Posted 19 years ago2005-01-30 22:50:58 UTC Post #87129
No prob.
AJ AJGlorious Overlord
Posted 19 years ago2005-01-31 12:04:54 UTC Post #87256
ok i have the trigger working now. so far what i have is really cool. the player walks to a place where the guard can see him, and he triggers the alarm. red flashing lights go off and a buzzer. after a few seconds a door bursts open and the combine are there. thats all well and good, but the problem is the combine wont follow their paths. in their properties menu i have them set up so that they are in sleep mode waiting for input. i have the trigger set up to wake them after a few seconds, and i have set up and named a path corner to try to get them to run out the door but they dont move. any ideas about what could be wrong?

also i didnt see any options that said whether they would run or walk. i would like them to run but im not sure that they will.

any help will be appreciated
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