Why Am I getting this? Created 19 years ago2005-02-18 15:33:59 UTC by blackravent blackravent

Created 19 years ago2005-02-18 15:33:59 UTC by blackravent blackravent

Posted 19 years ago2005-02-18 15:33:59 UTC Post #91514
Why am I getting this:

** Executing...
** Command: "c:program filesvalvesteamsteamappsblackraventsourcesdkbincstbsp.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsblackraventhalf-life 2hl2" "C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2"

--- Binary Space Partition (BSP) --

Custom Source Tools 1.0 Beta 2
Built by Adam 'amckern' McKern on Dec 16 2004
Please submit Bugs or Ideas to amckern@yahoo.com
CST Based on code by, Valve Software, and Troika LLC
1 threads
materialPath: C:Program FilesValveSteamSteamAppsblackraventhalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2581.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1600:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4597.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1626:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2.bsp" "c:program filesvalvesteamsteamappsblackraventhalf-life 2hl2maps2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

The bottom bit probly being the problem. Any clues? :x
Posted 19 years ago2005-02-18 15:51:45 UTC Post #91519
** leaked **

It says that to me when i have a leak!
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-02-19 08:20:34 UTC Post #91746
Yes I know that but there is no pointfile no hole at which it could leak as I put a massive box round it just to see if I could stop it leaking but it still leaks. Something is preety craped up.
Posted 19 years ago2005-02-19 08:31:06 UTC Post #91757
Look No Leaks!

** Executing...
** Command: "c:program filesvalvesteamsteamappsblackraventsourcesdkbincstbsp.exe"
** Parameters: -game "C:Program FilesValveSteamSteamAppsblackraventhalf-life 2hl2" "C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2"

--- Binary Space Partition (BSP) --

Custom Source Tools 1.0 Beta 2
Built by Adam 'amckern' McKern on Dec 16 2004
Please submit Bugs or Ideas to amckern@yahoo.com
CST Based on code by, Valve Software, and Troika LLC
1 threads
materialPath: C:Program FilesValveSteamSteamAppsblackraventhalf-life 2hl2materials
Loading C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2581.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1600:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4597.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1626:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2581.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1600:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4597.3, -2048.0, -133.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1626:

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (138645 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! Too many detail props emitted on this map!

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsblackraventsourcesdksdkcontentmaps2.bsp" "c:program filesvalvesteamsteamappsblackraventhalf-life 2hl2maps2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
Posted 19 years ago2005-02-19 08:40:59 UTC Post #91761
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 1600:

...

Placing detail props : 0...1...2...3...4...5...6...7...8...9...E
rror! Too many detail props emitted on this map!
Maybe try the original tools if you can't figure it out, see if they can do it.
Seventh-Monkey Seventh-MonkeyPretty nifty
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