Umm... bullet talent in source Created 19 years ago2005-02-23 13:08:40 UTC by raiseyourfist raiseyourfist

Created 19 years ago2005-02-23 13:08:40 UTC by raiseyourfist raiseyourfist

Posted 19 years ago2005-02-23 13:08:40 UTC Post #92835
Does stuff like trigger pushes (or their source equivalent) effect bullets in the source engine, I know crossbow bolts glance off stuff, but are bullet trajectories affected by that kind of stuff.
Posted 19 years ago2005-02-23 13:36:36 UTC Post #92839
Does it hurt you to try before asking?

and my guess it proberly not because the speed of a bullet is too much for func_push to work :)
Habboi HabboiSticky White Love Glue
Posted 19 years ago2005-02-23 14:06:25 UTC Post #92843
I doubt bullets are properly physically modelled. Crossbow bolts and rockets are likely more so, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-23 14:17:44 UTC Post #92853
Of course not there isnt really a bullet model just a sprite and a sound to make it look like there was one.
Posted 19 years ago2005-02-23 15:26:05 UTC Post #92872
Dude, don't reply if you don't understand what people've said (like that).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-23 15:27:45 UTC Post #92875
Posted 19 years ago2005-02-23 17:43:17 UTC Post #92929
I wasn't talking about graphical models, I was referring to purely mechanical mathematical simulation.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-02-23 20:12:06 UTC Post #92982
To answer the first question...

no.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-02-23 20:53:02 UTC Post #92994
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