The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Fog doesn't work with the sky
Created
19 years ago
2005-02-26 18:43:27 UTC
by
Soup Miner
Forums
Source Engine Discussion
View Thread
Created
19 years ago
2005-02-26 18:43:27 UTC
by
Soup Miner
Soup Miner
Posted
19 years ago
2005-02-26 18:43:27 UTC
Post #93805
I put in an env_fog_controller and it affects the world but not the sky, plain and simple, how do you get fog to work with the sky.
Soup Miner
RabidMonkey
Posted
19 years ago
2005-02-27 00:33:41 UTC
Post #93842
Set the fog in the sky_camera's options.
RabidMonkey
mapmapmapfapmap
Soup Miner
Posted
19 years ago
2005-02-27 02:05:52 UTC
Post #93852
Theres a fog option in the sky_camera?... what if your not making a 3d sky (theorextically, I am though, but just for reference)
Soup Miner
Soup Miner
Posted
19 years ago
2005-02-27 02:40:26 UTC
Post #93858
Fog in sky_camera made the world brushes in the sky foggy, but not the sky itself. I keep getting this:
http://www.tiniapps.com/sean/error.jpg
Soup Miner
RabidMonkey
Posted
19 years ago
2005-02-27 02:41:49 UTC
Post #93860
Since the sky itself is an image, it doesn't become foggy. If you need a foggy atmosphere set a different skybox or extend it.
Mess with your fog draw distances. What are they?
RabidMonkey
mapmapmapfapmap
Soup Miner
Posted
19 years ago
2005-02-27 02:45:57 UTC
Post #93861
But I've seen a map before that fogged up the sky itself. de_bridge_b1, it was a huge map and the sky was foggy too.
Soup Miner
Soup Miner
Posted
19 years ago
2005-02-27 02:46:42 UTC
Post #93862
Sorry to double post, but I just remembered Half life 2 fogs up the sky a lot too.
Soup Miner
RabidMonkey
Posted
19 years ago
2005-02-27 03:02:16 UTC
Post #93863
Possibly a fake effect with a func_smokevolume or a d1_trainstation fog texture.
What are your fog distances?
RabidMonkey
mapmapmapfapmap
Soup Miner
Posted
19 years ago
2005-02-27 03:04:50 UTC
Post #93864
500 start, 1500 end
Soup Miner
Soup Miner
Posted
19 years ago
2005-02-27 03:06:01 UTC
Post #93865
Well, do you know what Valve did for the oceans of Half lif 2? Because I really want this map to look like it goes on forever, you just can't see the end. Hence, the reason I need fog.
Soup Miner
You must be logged in to post a response.