My HL:SP mini mod Created 19 years ago2005-03-08 19:13:52 UTC by ChickenFist ChickenFist

Created 19 years ago2005-03-08 19:13:52 UTC by ChickenFist ChickenFist

Posted 19 years ago2005-03-08 19:13:52 UTC Post #95938
I'm making a HL:SP Mini Mod. I have made about 15-20%.

Ok, the idea:
You play as g-man. You must make sure gordon freeman doesn't die.
You will be following him around, removing traps , opening doors etc etc.

Some screens:
http://crazymoocow.net/dawn1.jpg
http://crazymoocow.net/dawn2.jpg
http://crazymoocow.net/dawn3.jpg

You like the idea?

(and yeah, why not hl2 bla bla bla)
(and yes, that box is the g-man briefcase ;))
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-08 21:48:51 UTC Post #95958
Looks alright - Sort of flat imo ;&lt; - You definitely need some lighting improvement there, it's sort of all uniform, white, and un-interesting. Add some reds and contrasting colors.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-09 03:44:55 UTC Post #95986
Oh, and by the way ? changing the extension of a bitmap to JPEG does not make it smaller!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-09 05:32:21 UTC Post #96003
i think it looks a bit flat, as mentioned above. Lighting needs to be improved, as does the architecture.

Oh, and I think that the reflective floor should be a bit less transparent, don't think any floor on this earth is capable of shining that much ;)

Overall, i think it's a good idea and it's coming along nicely. good job :)
Posted 19 years ago2005-03-09 07:44:31 UTC Post #96012
I wanted the office to look flat.
I have made some underground and outside areas whit more advanced ligtning and architecture.
And i will make the floor less transparent. (But you should see the floor in EFTD :p)

And i know it wont get smaller. I don't know what happened there :/
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-10 11:37:55 UTC Post #96144
Oh, and I think that the reflective floor should be a bit less transparent, don't think any floor on this earth is capable of shining that much
Floor mounted mirrors.

Of course thats a bit stupid. You'd get nasty foot prints all over the place.
monster_urby monster_urbyGoldsourcerer
Posted 19 years ago2005-03-12 22:48:47 UTC Post #96559
Posted 19 years ago2005-03-13 02:24:15 UTC Post #96566
hmm, there looks like theres alot of scaling/texturing issues in the last screenie.
Posted 19 years ago2005-03-13 02:49:04 UTC Post #96570
I still think the lighting looks too bright/uninteresting - you REALLY need some contrasting colors or it should be less-bright at least - That lab-theme in general is usually a few smaller light-items and some dark areas.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-03-13 05:38:13 UTC Post #96574
In a lab style, smaller lights that look like they are part of the architectore = Good.

I like your light_spot usage. But its too bright.

It just needs a bit more detail.

Keep Mapping!
Posted 19 years ago2005-03-13 18:20:54 UTC Post #96665
I have made the last screenshot darker. Better now?
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-14 03:54:08 UTC Post #96745
Looks a bit cramped in my opinion. Quite good stuff though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-14 19:09:15 UTC Post #96886
Everything is to big and bulky, try and get some more practise before making a mod, you improve the result by far, trust me
Posted 19 years ago2005-03-15 10:29:28 UTC Post #96983
I have been mapping for pretty long now (Since October 2003 i think). I might be a slow learner, but i dont think it will improve that much more now.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-15 15:59:21 UTC Post #97098
You can always improve :).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 19 years ago2005-03-15 16:11:26 UTC Post #97114
Well yeah, but then noone will play hl1 is my guess.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-15 16:17:24 UTC Post #97122
Lighting is terrible.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-15 16:19:24 UTC Post #97127
I know. Everyone says that.
I think I'll redo the lightninh when the mapping is done.
ChickenFist ChickenFist<Witty Title>
Posted 19 years ago2005-03-15 16:22:07 UTC Post #97130
Heres a tip, try to keep your brushes small, and make the lighting darker.
;)
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 19 years ago2005-03-25 11:29:23 UTC Post #99001
Update!
Yay!

New screenshot here:
http://www.crazymoocow.net/dawn/
ChickenFist ChickenFist<Witty Title>
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