Mod for a mod? Created 20 years ago2003-12-31 13:10:18 UTC by Dark Phoenix Dark Phoenix

Created 20 years ago2003-12-31 13:10:18 UTC by Dark Phoenix Dark Phoenix

Posted 20 years ago2003-12-31 13:10:18 UTC Post #9936
Im making my single player maps for Action HL, but alot of the things i need are in the Opposing force game, like models and enemies, etc.

Is it possible to use the Opposing force fgd, HL fgd and AHL fgd, use what i need from both games and run the maps under AHL?

I cant see this working unless i do something like -game gearbox -game action?
Would that work? Or is there another alternative?
Posted 20 years ago2003-12-31 13:35:25 UTC Post #9939
well it both wont work so you have to adjsut the ahl fgd adn then everyone who want to play your maps have to have that fgd. the models you could copy and past into the ahl directory. and you cant start t2 h games in 1 time cna you ;)
Posted 20 years ago2003-12-31 14:00:48 UTC Post #9940
Is there no simple way? Theres never a simple way is there...

I would really like to make this map with the enemies from Opposing Force, it would make my biohazrd storyline so much better, because the Opposing force game has 3 different zombie models and its even got this other more evolved zombie that runs and spits which would look so perfect for my game. But I really want to use the AHL system, that too is perfect and so much fun.

Just imagine like i do, diving round the corner in slow motion with akimbo berretas and blasting a room full of zombies and watch how many hit the floor before you do! Doesnt that sound so fun and im making a resident evil type story line, not actually resident evil though. You know.

So please help me! This games gonna look so dumb with just the same scientist zombie enemy walking around in the streets and woods. They'll look fine for the lab parts of the game, but the towns and outside areas will look dumb!

Thanks
Have a good new year!
Posted 20 years ago2003-12-31 14:45:09 UTC Post #9942
cough coding
Think so, anyway. FGDs are not the game's code, just reference for Hammer as to how entities can be set up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-12-31 15:42:31 UTC Post #9951
cough cough spirit. And code the weapons yourself. And make their models...
Posted 20 years ago2003-12-31 15:46:42 UTC Post #9952
All i want is to use some enemies from Opposing Force. I was hoping there would be a simple way to make a Op4 map and then do something like run the map in Action HL, but now i think of it, it was stupid, i should of known that you cant do it without doing some complicated stuff. All i want to do is make a scary Single Player map for one of the best mulitplayer mods.

Oh well! Thanks for trying to help me!
Posted 20 years ago2003-12-31 15:51:22 UTC Post #9954
yea. code the weapons yourself. we all know how incredibly easy that is.
Posted 20 years ago2003-12-31 19:42:51 UTC Post #9977
Yeees, we all code our own weapons here, and we also model and skin them, in fact the reason we don't work for a company, since we are so good at coding and making whatever we want.....

Don't simplify things, they are not as straight foward as they seem, merging 2 mods is virtually impossible, and even if you had both of the source codes, it wil be a monumental task to code all the things in.

And there's NO WAY you can mix multiplayer and singleplayer mods...
Posted 20 years ago2003-12-31 19:46:04 UTC Post #9979
BUT it is possible 2 map sp for a mp mod, or so i think...
Posted 20 years ago2003-12-31 20:13:54 UTC Post #9986
No its not, you can't have the same entities (monsters for one) in mp maps
Posted 20 years ago2004-01-01 17:31:52 UTC Post #10072
can't you extract some of the models from the opfor fgd, make some copies of the hl zombie entity info or whatever (i don't know exactly), and then change the models to the extracted ones?
Posted 20 years ago2004-01-01 19:26:01 UTC Post #10096
that is too bad :confused:
some mods are great. it will be exelent is they were mixed... :(
Posted 20 years ago2004-01-03 12:46:08 UTC Post #10345
You can make Multiplayer mods single player!

All you have to do is make your SP map with the HL fgd and the mod fgd and put in monsters from the HL fgd and then put in the items and weapons from the mod fgd. It works really well, especially with the Action HL mod. Its really cool how the grunts and other firing enemies can actually kill you with one bullet to the head!

Thats why im making this map because the damage engine and weapons make the game so much more realistic but not like CS realistic, fun realistic. It also makes the game soooo much more tense!

Its real fun!

What im thinking of doing is perhaps making these SP maps with the Action SP engine, then afterwards i might redo it with the opposing force engine.
Posted 20 years ago2004-01-03 13:09:14 UTC Post #10346
hmmm... maybe i'll start a home-made CS:CZ :D
Posted 20 years ago2004-01-03 15:58:18 UTC Post #10365
Im not too sure if that will work, but ive never tried it.

The reason i dont think that will work is because with CS i think you have to have areas where you buy weapons and stuff, so you cant just have the weapons lying around... Actually now i think of it, there is a way you can play HL using the CS engine, Ive done it before, years ago. and at the health and HEV stations you can buy your weapons, and you get money from the enemies.

So it probably does work for CS.
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