well, im making a map (obviously) where i can't get my textures to work. On one side of a brush based entity (a func_door_rotating) im using a fifties texture of a wood door. i faced one side of it so the door handle is on the oppisite side of the origin brush. On the other side, however, hammer has both world and face selected. I cannot change the selection. Its just locked up or something... The same thing happened for a flag (based on a func_pendulum). PLZ HELP ME!!!
thx