How to fill room with water ? Created 17 years ago2007-01-10 22:13:21 UTC by orglee orglee

Created 17 years ago2007-01-10 22:13:21 UTC by orglee orglee

Posted 17 years ago2007-01-10 22:13:21 UTC Post #209264
Hello Ive omost finished my map but I need to know how can I fill a room with water. I tryed to do it with entity func_train tekstured with water but it was no use :( help me please. How can I room to fill with water after pressing some button?
edit>
Now I know how to set up func_water ( the same like doors ) but I can change direction propertly.
How i should set up Pitch Yaw Roll property so the wather level will flow from floor to the ceiling - roof UP.
Posted 17 years ago2007-01-10 22:43:40 UTC Post #209270
Posted 17 years ago2007-01-10 22:54:49 UTC Post #209271
Nah, not a func_door. func_water is a door but it's tricky to use but works perfectly. Place 1 brush to be your water, place it up to the level you want to flood and tell it to move down, start open and toggle. That's it. Do this because otherwise when water moves and stops it renders out. No idea why. Also note that func_water brushes do not cause leaks so they may go outside the world. Never ever make a func_water entity more than one brush or you will be sorry 'cause your level will suffer water damage. :lol:
Posted 17 years ago2007-01-10 23:10:31 UTC Post #209274
Posted 17 years ago2007-01-10 23:42:14 UTC Post #209275
func_water is correct. They have all the properties func_doors do, so they can raise and lower. If you want it to move up, use the little drop down menu next to the pointer on the right of the properties box, and select "up"
Also note that func_water brushes do not cause leaks so they may go outside the world.
Erm... I'm pretty sure that's not true, as Orpheus said.
Posted 17 years ago2007-01-11 03:54:34 UTC Post #209286
tekstured
win.
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-11 04:43:22 UTC Post #209289
ahahaha tekstured
Penguinboy PenguinboyHaha, I died again!
Posted 17 years ago2007-01-11 05:48:04 UTC Post #209290
Believe me, you can place a func_water outside the world. I know this because I made a DM level that slowly flooded until most of the level was under water. I had to place a huge water brush where I wanted the level to flood because it had to cover alot of space. The only error it gave me turned out to be that the func_water brush was too big! So I split it up into three seperate func_water brushes, all of these were outside the map. I don't make my levels like some do (ie. they make it into a giant block) I just build my level with all the rooms and corridors exposed to the void (but not leaking). I have placed func_water brushes outside the world on several occations and I have never had it cause a leak. Try it out, I might just be lucky... ;)
Posted 17 years ago2007-01-11 05:56:36 UTC Post #209291
Yeah, its true. It works for any func_ entity. I don't know if the same applies to func_ entities that require an ORIGIN brush...
Posted 17 years ago2007-01-11 06:28:53 UTC Post #209292
I have problem with setting flood direction.
I cant make that block to go from bottom to up or up to bottom. I tryed may combinations od X Z Y values and still nothing works. How i have to set that property to gain good looking flood ?
Posted 17 years ago2007-01-11 06:43:53 UTC Post #209293
Wow! I're wrong!

And I told you already, just use the drop down menu next to the little compass pointer thingy, and select up.
Posted 17 years ago2007-01-11 07:55:59 UTC Post #209294
Posted 17 years ago2007-01-11 08:28:55 UTC Post #209296
Exactly. Otherwise, you would have a huge leak. ;)
Posted 17 years ago2007-01-11 10:19:17 UTC Post #209303
And it'd be pretty noticeable seeing you'd drop through the water into the void...
Posted 17 years ago2007-01-11 10:32:18 UTC Post #209304
Of course, I didn't mean you could use a func_water to seal a leak. A func_water is never solid in any part of the game :P.
Posted 17 years ago2007-01-12 00:54:59 UTC Post #209370
Oh man he cannot spell textured boy that is hilarious.
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