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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Mirrored
Created
17 years ago
2007-05-15 11:17:22 UTC
by
Skals
Forums
Maps and Mods
View Thread
Created
17 years ago
2007-05-15 11:17:22 UTC
by
Skals
Skals
Posted
17 years ago
2007-05-15 11:17:22 UTC
Post #222057
Well lets get this strait.
is there a way to prevent mirroring textures?
and if yes, what it is.
Skals
Level Designer
The Mad Carrot
Posted
17 years ago
2007-05-15 11:20:15 UTC
Post #222059
There are a couple of ways, ill explain them all, but im going to make use of some screenshots so i have to make them first.
Stay tuned.
Oh and... /me applied modpowah on you.
The problem:
X: -1.00
Check the Face checkbox. This is not always possible, depend on how the brush is placed. In that case, use the above method.
The Mad Carrot
Skals
Posted
17 years ago
2007-05-15 11:24:29 UTC
Post #222060
hmm the funnies thing is that i just found out -.-
i was doing the shift + a thing when i found out the stuff about the faces -.-
sorry
Skals
Level Designer
The Mad Carrot
Posted
17 years ago
2007-05-15 11:29:35 UTC
Post #222061
SHEESH!
FFS!
GOD DAMN!
$%@#^$@^$!
I've added the screenshots anyway.
The Mad Carrot
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