look at the barrelHAHAHAHA!!!! dude, he barrels like, what? 200 polys? i'm sure it will run perfectly in half life 1.
Created 16 years ago2008-02-02 03:51:33 UTC by thehalflifedude
look at the barrelHAHAHAHA!!!! dude, he barrels like, what? 200 polys? i'm sure it will run perfectly in half life 1.
Learn to map. Even if your maps suck at first, you have to keep practicing it.uh, i've been mappig for a year now, i think my mapping skill would've changed by then, but, no. also, whoever said half life couldn't handle such complex maps, go look a few posts up. THERE is you're proof that half life can't handle complex maps.
THERE is you're proof that half life can't handle complex maps.I know you meant 'can', but I totally agree with that un-modified statement, hehe.
Ill bet you havn't mapped any of that "laggy down to 1fps" c17 map of yours?hey, moron, pay attention, i had to start from scratch like, a week ago. do you know what "start from scratch" means? it means that you had just started something that has no content yet. NOT EVEN MAPS. my computer crashed and i had to remove half life. now i have to start all over again. next time, instead of being a stupid little s***, read the other posts.
I know you meant 'can', but I totally agree with that un-modified statement, hehe.don't you know what sarcasim is? do you want me to explain it to you like you are a baby?
i lol'd.? The engine can't support physics, which is a requirement for pretty much every single puzzle in HL2.hey, look, i'm allready getting a real time physics engine for half life from aaron.
I was pointing out that it looked like shit compared to HL2 because it had to be simplified to be used in the HL engine.look at the barrelHAHAHAHA!!!! dude, he barrels like, what? 200 polys? i'm sure it will run perfectly in half life 1.