For Half-Life...I repeat for half-life
How do I set ny entities in this scenario:
the player accidentally pushed a button that will destroy a certain building using a c4 bomb in 60 secs. He needs to go there and defuse it.to stop the structure from being destroyed.if he did not arrive in time the building will be destroyed. but if he defuses it in time the building will be safe...END
(I know the scenario sucks but I made it as simple as possible for you guys to understand)
the Button is a Func_button which triggers the the bomb
the building is a func_breakable
the bomb is also a func_breakable that when its broken it will trigger an env_explosion and destroy/trigger the building
How to set this thing and the other entities(if there are) up??