Vrad.exe is an asshole Created 14 years ago2010-05-23 18:10:14 UTC by Striker Striker

Created 14 years ago2010-05-23 18:10:14 UTC by Striker Striker

Posted 14 years ago2010-05-23 18:10:14 UTC Post #281415
Come on this is ridiculous. I was expecting it to fail at big maps compiling(when it doesn't fail, all the compile takes no more than 10 minutes on the upcoming gm_abandonedfield).

But I made a test map for something( it's basically a room).

Guess what? Vrad crashed(task manager showed me 00 CPU activity, and hammer just froze).

What can I do to avoid this? What's causing vrad to do this?
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-23 18:40:37 UTC Post #281416
If you got the Steamstartup ############# error, the best thing you can do make everything work again is to go into taskmanager and make sure no leftover Steam services, like compile tools, are running. If there are, just force shutdown on them.

Then restart Steam entirly.
Posted 14 years ago2010-05-24 05:21:56 UTC Post #281417
I don't get that error. It's not that problem :). Vrad just... freezes(I said crash but it doesn't show up any error, it's just the freezing and doesn't do anything).
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-25 14:20:43 UTC Post #281433
NOW WHAT ?!

I've never seen this in source ever before...
User posted image
Come on, my map is not that huge, nor does it have a so many entities(I believe this is related to some kind of entity error, but I don't know exactly what).

I feel I'm going :nuts:

What's this error about ?
Posted here for the sake of forum space.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-25 15:43:27 UTC Post #281434
Either the map has too many ents, (which you just said is not so) or the map is corrupt.
No free edicts is basically the map has no room/slots for the entities it needs to spawn.
I think the compile tools automatically make brushes with transparent textures into func_brushes, so maybe that's the problem.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-25 15:59:42 UTC Post #281435
What's bizarre is that it loads up the map and after a while gives me this error :\.

[EDIT] This began happening after I turned on through a "logic_auto" the combine ball spawner( an available prefab). It's obvious that I should remove this(which I can't now because it's late), but why could it do this?
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-25 16:03:35 UTC Post #281436
Do you have many sounds playing/starting at the same time?
Posted 14 years ago2010-05-25 16:06:25 UTC Post #281437
It spawns them too rapidly for the map, maybe? Infinite loop of balls?
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-26 04:15:45 UTC Post #281438
The horrors of source mapping.
Skals SkalsLevel Designer
Posted 14 years ago2010-05-26 10:59:32 UTC Post #281441
It's not horror. But it kinda tells you sometimes "performance vs. imagination bitch!", which sucks :(.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-26 15:20:22 UTC Post #281442
i like source
too bad i cant map for it anymore... valve fucked it up
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-05-26 15:45:52 UTC Post #281443
What do you mean "valve fucked it up"? From one day to another, I'm getting more and more excited about the I\O system in it. It's much more fun to design a map for source now that I think of it.
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-26 18:36:45 UTC Post #281444
He means the recent updates broke the SDK. You may not have the problem if you, like me, use offline mode often and don't update as a result.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-05-26 19:01:49 UTC Post #281445
yeah. valve updated the SDK for the L4D 2 and TF2 authoring tools.. they added a bunch of features to hammer and my machine flips a proverbial shit when i go to run it.
HL2 ep 2, ep1 and regular HL2 dont work properly. HL2 works, but doesnt compile, and i cant be bothered to get a batch compiler.

I've moved on to SPARK for NS2 mapping, and a friend of mine (video game engineer) and i are working on a game from scratch with the UDK

I've been boning up on my blender and photoshop skills to import models and stuff into the Unreal3 engine.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-05-27 05:32:57 UTC Post #281450
I destroyed the bug. It was, as I expected, an infinite loop of balls(this sounds funny). I deleted the ball spawner.

Btw, what's the "graphics improvements" about in the new update?

[EDIT] I don't know about you, but hammer runs fine for me(at least for source 2007, but I tried source 2009 and that one works fine too).
Interestingly, the last times I compiled all went fine. Though I don't know why from time to time vrad or vvis just stops working...
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-05-27 09:37:20 UTC Post #281452
im running windows 7 - not sure if that has anything to do with it
havent tried in a while - i've been fed up
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-05-27 11:32:55 UTC Post #281454
Sometimes it helps deleting the entire SDK (don't forget to backup your assets and delete any left-over folders) and then do a clean reinstall. That way you can be sure that you have the latest clean version of the SDK.
I did that when Valve released that latest big update where the came up with three different engins (2006, 2008, 2009).

I only mapped for HL2DM after that and got no problems with the SDK.
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