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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Bridge the Gap 2.0
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How to set health on respawn?
Created
14 years ago
2010-10-03 15:36:41 UTC
by
xzec
Forums
HL Engine Discussion
View Thread
Created
14 years ago
2010-10-03 15:36:41 UTC
by
xzec
xzec
Posted
14 years ago
2010-10-03 15:36:41 UTC
Post #286053
How do you make so the players start with 35 hitpoints?
Without setting the respawn points way up high the air.
Thanks in advance,
xzec.
xzec
The Mad Carrot
Posted
14 years ago
2010-10-03 15:54:37 UTC
Post #286054
You should've posted this in the correct forum so we know which game your question is for. Tell me and ill move it.
The Mad Carrot
xzec
Posted
14 years ago
2010-10-03 16:01:25 UTC
Post #286055
Ah, my bad - I didn't know I posted in the wrong section.
It's for HL1 engine (more specifically, Counter-Strike).
xzec
Skals
Posted
14 years ago
2010-10-03 16:04:23 UTC
Post #286056
Trigger_hurt maybe?
Skals
Level Designer
Oskar Potatis
Posted
14 years ago
2010-10-03 17:38:32 UTC
Post #286060
Perhaps a
game_player_hurt
with targetname set to
game_playerspawn
will work?
Oskar Potatis
🦔
xzec
Posted
14 years ago
2010-10-03 19:18:00 UTC
Post #286068
I can't find game_playerspawn, though I find game_player_hurt and trigger_hurt, but it won't work the way I want it to. =\
I use cs16.fgd and halflife-cs.fgd.
xzec
DiscoStu
Posted
14 years ago
2010-10-03 19:21:20 UTC
Post #286069
game_playerspawn is the entity name you have to give the game_player_hurt.
DiscoStu
xzec
Posted
14 years ago
2010-10-03 19:29:10 UTC
Post #286071
AWESOME!
Thanks so much to both of you!
xzec
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